<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T18:09:25Z</updated>
<entry>
<title>Pass mouse position to Input singleton in web export</title>
<updated>2016-07-08T18:09:25Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-08T18:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4beeff94335938ba0249aea69c4e47024b08bf64'/>
<id>urn:sha1:4beeff94335938ba0249aea69c4e47024b08bf64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5362 from J08nY/png</title>
<updated>2016-06-23T05:40:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-23T05:40:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a72f9ccb80baed0e21a5d7b25f717372e2e02a2'/>
<id>urn:sha1:0a72f9ccb80baed0e21a5d7b25f717372e2e02a2</id>
<content type='text'>
libpng: New version 1.6.27</content>
</entry>
<entry>
<title>Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.</title>
<updated>2016-06-23T02:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T02:12:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6225b1e0004c57cc50452ddb5d512fd6556a523'/>
<id>urn:sha1:d6225b1e0004c57cc50452ddb5d512fd6556a523</id>
<content type='text'>
Disabled by default.
</content>
</entry>
<entry>
<title>Fixed iCCp chunk in pngs</title>
<updated>2016-06-22T19:13:29Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-22T18:44:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ab05b09e4a950783c9bd95e65fdcee6b39dcc67'/>
<id>urn:sha1:0ab05b09e4a950783c9bd95e65fdcee6b39dcc67</id>
<content type='text'>
neccesary for libpng 1.6.27 to work silently
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Fix javascript build in Windows</title>
<updated>2016-06-14T14:27:16Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-14T14:27:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c48ffed87a189c3543e0bb2a8056f24b5f7d19cb'/>
<id>urn:sha1:c48ffed87a189c3543e0bb2a8056f24b5f7d19cb</id>
<content type='text'>
Fix #3438
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-05-21T13:29:25Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-05-21T13:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33403d91f77f1f34b19bff763391500bc9c2616c'/>
<id>urn:sha1:33403d91f77f1f34b19bff763391500bc9c2616c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-28T14:13:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab4caa79538750d7557308dd4f83d6b17d9bdd22'/>
<id>urn:sha1:ab4caa79538750d7557308dd4f83d6b17d9bdd22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add fallback to legacy KeyboardEvent in web export</title>
<updated>2016-04-19T15:03:13Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-19T12:15:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45b90f16ca080c601e6bf7038979eabb6b7eaa3e'/>
<id>urn:sha1:45b90f16ca080c601e6bf7038979eabb6b7eaa3e</id>
<content type='text'>
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
</content>
</entry>
<entry>
<title>Reimplement key input events in Emscripten export</title>
<updated>2016-04-19T12:02:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-15T22:19:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace'/>
<id>urn:sha1:0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace</id>
<content type='text'>
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
</content>
</entry>
</feed>
