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<title>godot.git/platform/javascript, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T19:27:00Z</updated>
<entry>
<title>Pass mouse position to Input singleton in web export</title>
<updated>2016-07-08T19:27:00Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-08T18:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9a8bb281d0dce664906eb378d4b3f5ed778791c'/>
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<content type='text'>
(cherry picked from commit 4beeff94335938ba0249aea69c4e47024b08bf64)
</content>
</entry>
<entry>
<title>Fix javascript build in Windows</title>
<updated>2016-06-24T23:41:56Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-14T14:27:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b8cf7946e8dbac632c0abd505a78e9476c5401b'/>
<id>urn:sha1:0b8cf7946e8dbac632c0abd505a78e9476c5401b</id>
<content type='text'>
Fix #3438

(cherry picked from commit c48ffed87a189c3543e0bb2a8056f24b5f7d19cb)
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-29T05:43:23Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91461b588da8881e0b54795ac35397e8211a75b7'/>
<id>urn:sha1:91461b588da8881e0b54795ac35397e8211a75b7</id>
<content type='text'>
(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
</content>
</entry>
<entry>
<title>Add fallback to legacy KeyboardEvent in web export</title>
<updated>2016-04-27T18:16:01Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-19T12:15:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f47311610edee978e23ea109cbbf7d55c346fdd'/>
<id>urn:sha1:0f47311610edee978e23ea109cbbf7d55c346fdd</id>
<content type='text'>
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.

(cherry picked from commit 45b90f16ca080c601e6bf7038979eabb6b7eaa3e)
</content>
</entry>
<entry>
<title>Reimplement key input events in Emscripten export</title>
<updated>2016-04-27T17:42:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-15T22:19:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98b30e3affc60ff2eb6582be6f2c7720c5148b86'/>
<id>urn:sha1:98b30e3affc60ff2eb6582be6f2c7720c5148b86</id>
<content type='text'>
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.

(cherry picked from commit 0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>html5: workaround for echo key events.</title>
<updated>2016-03-05T12:35:36Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-03-04T19:26:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=afd75013f9349240ab0899ba7e2a5e8f0eed8929'/>
<id>urn:sha1:afd75013f9349240ab0899ba7e2a5e8f0eed8929</id>
<content type='text'>
(cherry picked from commit 352db6b17eaed84fef930723a67c6fba40a4b099)
</content>
</entry>
<entry>
<title>add mappings and increase max number of buttons</title>
<updated>2016-01-22T21:56:05Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-22T21:56:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ad6ca0a81e627bb5fe8b7c88f16213abbf6ddef'/>
<id>urn:sha1:1ad6ca0a81e627bb5fe8b7c88f16213abbf6ddef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>html5 gamepad support</title>
<updated>2016-01-21T01:30:24Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2016-01-21T01:23:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77858b66d3f357b8a9b581ae84a52dc802a9d3ad'/>
<id>urn:sha1:77858b66d3f357b8a9b581ae84a52dc802a9d3ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix string conversion in javascript export</title>
<updated>2016-01-20T07:59:14Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-20T07:59:14Z</published>
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</content>
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