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<title>godot.git/platform/javascript, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix</title>
<updated>2015-04-07T23:22:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T23:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b135cdbf05312211a81ad3405f154082d1c059e3'/>
<id>urn:sha1:b135cdbf05312211a81ad3405f154082d1c059e3</id>
<content type='text'>
H5 canvas polygon fix</content>
</entry>
<entry>
<title>wrong function, changing..</title>
<updated>2015-04-02T18:03:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T18:03:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42d41a3fbc79ff1014d3b65666d6f80240520c8c'/>
<id>urn:sha1:42d41a3fbc79ff1014d3b65666d6f80240520c8c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>javascript build fix</title>
<updated>2015-04-02T17:54:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T17:54:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ea7e3e2b1b8f427a4023fec4626bad2a7de7585'/>
<id>urn:sha1:8ea7e3e2b1b8f427a4023fec4626bad2a7de7585</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Revert "Removing etc1 from build for javascript platform.""</title>
<updated>2015-03-20T06:17:56Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T06:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb3c88b3ddbe27826f634912b048589dff435847'/>
<id>urn:sha1:eb3c88b3ddbe27826f634912b048589dff435847</id>
<content type='text'>
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
</content>
</entry>
<entry>
<title>Revert "Removing etc1 from build for javascript platform."</title>
<updated>2015-03-20T05:42:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T05:42:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9965e93f7eb7297490de597cc8ed8e18b4ba2872'/>
<id>urn:sha1:9965e93f7eb7297490de597cc8ed8e18b4ba2872</id>
<content type='text'>
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
</content>
</entry>
<entry>
<title>Removing etc1 from build for javascript platform.</title>
<updated>2015-03-20T04:48:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T04:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41b729ccff74e5a9154bee7db0d36ffd74641eae'/>
<id>urn:sha1:41b729ccff74e5a9154bee7db0d36ffd74641eae</id>
<content type='text'>
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
</content>
</entry>
<entry>
<title>Replacing spaces with tabs</title>
<updated>2015-03-20T02:17:06Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T02:17:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72895ddecf01e3559014669937df6c0b0adcca5f'/>
<id>urn:sha1:72895ddecf01e3559014669937df6c0b0adcca5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Javascript build.</title>
<updated>2015-03-19T05:01:36Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-19T05:01:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d45cd0ff12c1feb29f74e73c9a3ffcac9bb760e'/>
<id>urn:sha1:1d45cd0ff12c1feb29f74e73c9a3ffcac9bb760e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
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