<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript/os_javascript.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/os_javascript.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/os_javascript.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Add window features in web export</title>
<updated>2017-03-07T13:11:00Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-11-26T12:13:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9518401100de0efdda026f3ee5c7d2c10eca8840'/>
<id>urn:sha1:9518401100de0efdda026f3ee5c7d2c10eca8840</id>
<content type='text'>
 - Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution

(cherry picked from commit 3e1b437315778a99db669c28277352d7a4e86f36)
</content>
</entry>
<entry>
<title>Revert "Add fullscreen features in web export"</title>
<updated>2017-03-07T13:11:00Z</updated>
<author>
<name>eska</name>
</author>
<published>2017-01-23T15:59:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d34c530a7ffc4b52c46ad52c0c525c2987d37575'/>
<id>urn:sha1:d34c530a7ffc4b52c46ad52c0c525c2987d37575</id>
<content type='text'>
This reverts commit 17422f1f8673ed242771032fd5dc43df89a3b387.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add fullscreen features in web export</title>
<updated>2016-12-04T01:52:14Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-12-04T01:41:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17422f1f8673ed242771032fd5dc43df89a3b387'/>
<id>urn:sha1:17422f1f8673ed242771032fd5dc43df89a3b387</id>
<content type='text'>
 - Implement fullscreen control, get_window_size, get_screen_size
 - Fix fullscreen resolution
</content>
</entry>
<entry>
<title>Fix some mouse bugs in WebAssembly/asm.js</title>
<updated>2016-12-03T14:33:59Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-11-23T22:53:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49e22aa83ff5523ab6e976f04cac067de21e4a5e'/>
<id>urn:sha1:49e22aa83ff5523ab6e976f04cac067de21e4a5e</id>
<content type='text'>
 - Emit mouse wheel release events
 - Set button masks, fixes #5092
</content>
</entry>
<entry>
<title>OS additions and fixes for WebAssembly/asm.js</title>
<updated>2016-12-03T14:33:32Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-11-18T17:52:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d86a63648c65c9e5e72747130ee3cb0ed49ab4c'/>
<id>urn:sha1:6d86a63648c65c9e5e72747130ee3cb0ed49ab4c</id>
<content type='text'>
 - Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
</content>
</entry>
<entry>
<title>Reimplement key input events in Emscripten export</title>
<updated>2016-04-19T12:02:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-15T22:19:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace'/>
<id>urn:sha1:0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace</id>
<content type='text'>
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
</content>
</entry>
<entry>
<title>html5: workaround for echo key events.</title>
<updated>2016-03-04T19:26:39Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-03-04T19:26:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=352db6b17eaed84fef930723a67c6fba40a4b099'/>
<id>urn:sha1:352db6b17eaed84fef930723a67c6fba40a4b099</id>
<content type='text'>
</content>
</entry>
</feed>
