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<title>godot.git/platform/javascript/javascript_main.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/javascript_main.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/javascript_main.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-06T14:53:04Z</updated>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf5b074a95c806c9a49cec98a4e0708dc8fb426f'/>
<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Change HTML5 start-up API</title>
<updated>2017-11-19T14:39:57Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-19T14:30:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35adf718cfdb4950177f645b30340d93dc2499bf'/>
<id>urn:sha1:35adf718cfdb4950177f645b30340d93dc2499bf</id>
<content type='text'>
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
</content>
</entry>
<entry>
<title>Add OS::is_userfs_persistent to check user:// persistence</title>
<updated>2017-10-02T19:07:05Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-02T14:09:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b23665e728fe10cd0eedb54824aaeae4ae23758'/>
<id>urn:sha1:7b23665e728fe10cd0eedb54824aaeae4ae23758</id>
<content type='text'>
Allows starting HTML5 export when IndexedDB is not available.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove GLUT usage in HTML5 platform</title>
<updated>2017-04-28T19:54:44Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-04-27T13:34:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=847bd33fdf3e188e82696382bf41394dbf5c76f6'/>
<id>urn:sha1:847bd33fdf3e188e82696382bf41394dbf5c76f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reimplement HTML5 mouse input without GLUT</title>
<updated>2017-04-25T12:48:46Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-04-21T03:01:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a99b6b2063c9259ef09bd1cc1289087460575d68'/>
<id>urn:sha1:a99b6b2063c9259ef09bd1cc1289087460575d68</id>
<content type='text'>
Fixes inverted scrolling on Chromium
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WebGL 2 export per WebAssembly or asm.js</title>
<updated>2017-03-29T11:27:43Z</updated>
<author>
<name>eska</name>
</author>
<published>2017-03-28T01:21:21Z</published>
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<id>urn:sha1:7df7e9cc8bbe25148698f4350123a42e17033881</id>
<content type='text'>
</content>
</entry>
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