<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript/export, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-11T21:35:30Z</updated>
<entry>
<title>Merge pull request #11154 from eska014/html5-startup-revamp</title>
<updated>2017-09-11T21:35:30Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-11T21:35:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bf8cf1316ab323eaea2b7b03ba69182e1060021'/>
<id>urn:sha1:8bf8cf1316ab323eaea2b7b03ba69182e1060021</id>
<content type='text'>
HTML5 start-up overhaul with download progress display</content>
</entry>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4db801aaeac130a74197ab43e531ce2533414eb9'/>
<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Hide HTML5 native-run icon without runnable preset</title>
<updated>2017-06-27T19:06:43Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-06-27T01:13:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2fd89bbe20d95bffe57c331bd43aff947c55d5e'/>
<id>urn:sha1:a2fd89bbe20d95bffe57c331bd43aff947c55d5e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use custom native-run icons for Android and HTML5</title>
<updated>2017-06-27T19:06:26Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-05-25T18:57:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92367968e7f1416f33eebfa06c60cacf5c757f65'/>
<id>urn:sha1:92367968e7f1416f33eebfa06c60cacf5c757f65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3998528e021d2722b40bc1bcda809baaa2cce3b'/>
<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98a329670227c726a5d7a196e5cba8dbdd54301b'/>
<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WebGL 2 export per WebAssembly or asm.js</title>
<updated>2017-03-29T11:27:43Z</updated>
<author>
<name>eska</name>
</author>
<published>2017-03-28T01:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7df7e9cc8bbe25148698f4350123a42e17033881'/>
<id>urn:sha1:7df7e9cc8bbe25148698f4350123a42e17033881</id>
<content type='text'>
</content>
</entry>
</feed>
