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<title>godot.git/platform/javascript/export, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable'/>
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<updated>2018-01-20T14:20:26Z</updated>
<entry>
<title>HTML export: Make s3tc the standard Texture Format</title>
<updated>2018-01-20T14:20:26Z</updated>
<author>
<name>x1212</name>
</author>
<published>2018-01-20T12:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eec2218e7cd91c91865301d779d38c89891d2301'/>
<id>urn:sha1:eec2218e7cd91c91865301d779d38c89891d2301</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix HTML5 feature tags</title>
<updated>2018-01-11T23:32:17Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-11T23:15:21Z</published>
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<id>urn:sha1:5a1156347d622bb575312011929e504b7485aee7</id>
<content type='text'>
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.

Also report texture compression support.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fixed missing parenthesis</title>
<updated>2018-01-04T16:31:35Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-01-04T16:31:35Z</published>
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<id>urn:sha1:76b5f8b0df2a4dc0117684e6e4f503ac378dde65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing translation in Javascript export dialog</title>
<updated>2018-01-04T15:08:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T15:08:24Z</published>
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<id>urn:sha1:d78335d87f4441c2bbe7e1c11642fbf19ae95c12</id>
<content type='text'>
Also remove newlines from translated strings.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
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<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Allow configuring iOS export</title>
<updated>2017-11-20T18:16:49Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-02T15:01:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f0f327f0207cbde27bbfba3ac106b9457d7201b'/>
<id>urn:sha1:8f0f327f0207cbde27bbfba3ac106b9457d7201b</id>
<content type='text'>
 - EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
</content>
</entry>
<entry>
<title>Merge pull request #13061 from eska014/html5-export</title>
<updated>2017-11-20T07:59:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-20T07:59:23Z</published>
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<id>urn:sha1:fa8bc8ef13f8e628ba8d7a28d7aae3231ccea330</id>
<content type='text'>
Export boot splash image and add option for custom HTML shell file in HTML5 export</content>
</entry>
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