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<title>godot.git/platform/javascript/export, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/export?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/export?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-20T07:59:14Z</updated>
<entry>
<title>fix string conversion in javascript export</title>
<updated>2016-01-20T07:59:14Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-20T07:59:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4578453fad8c6d9d440d96c60167183fe82031a'/>
<id>urn:sha1:c4578453fad8c6d9d440d96c60167183fe82031a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revamp web export page</title>
<updated>2016-01-20T02:41:39Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-20T02:21:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=696643ce1827f028864de94f1fc6b340d43dbb0e'/>
<id>urn:sha1:696643ce1827f028864de94f1fc6b340d43dbb0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15f6d3cebf9e8c9288132454816f1152e16dde36'/>
<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>HTML5 exporter Improvements</title>
<updated>2015-09-10T03:10:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T03:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fb7b5aa0c023d60880d259e70f7641152460aa6'/>
<id>urn:sha1:0fb7b5aa0c023d60880d259e70f7641152460aa6</id>
<content type='text'>
-Better template handling
-Voice support
-Stream support
</content>
</entry>
<entry>
<title>-Merged the file server with the live editing and remote debug</title>
<updated>2015-08-06T05:37:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-06T05:37:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0'/>
<id>urn:sha1:9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0</id>
<content type='text'>
-It is now really easy to deploy an android build with debug, and debug it
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix custom export packages for PC</title>
<updated>2014-08-25T19:13:30Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T19:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087'/>
<id>urn:sha1:f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087</id>
<content type='text'>
also allow custom templates to reside outside of res:// for all platforms
</content>
</entry>
<entry>
<title>More 3D Improvements</title>
<updated>2014-05-29T13:56:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-29T13:56:39Z</published>
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<id>urn:sha1:6f0b4678e26c04abfc88c0226c803e78a108de98</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
</content>
</entry>
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