<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript/detect.py, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/detect.py?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/detect.py?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-03-20T06:17:56Z</updated>
<entry>
<title>Revert "Revert "Removing etc1 from build for javascript platform.""</title>
<updated>2015-03-20T06:17:56Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T06:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb3c88b3ddbe27826f634912b048589dff435847'/>
<id>urn:sha1:eb3c88b3ddbe27826f634912b048589dff435847</id>
<content type='text'>
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
</content>
</entry>
<entry>
<title>Revert "Removing etc1 from build for javascript platform."</title>
<updated>2015-03-20T05:42:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T05:42:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9965e93f7eb7297490de597cc8ed8e18b4ba2872'/>
<id>urn:sha1:9965e93f7eb7297490de597cc8ed8e18b4ba2872</id>
<content type='text'>
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
</content>
</entry>
<entry>
<title>Removing etc1 from build for javascript platform.</title>
<updated>2015-03-20T04:48:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T04:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41b729ccff74e5a9154bee7db0d36ffd74641eae'/>
<id>urn:sha1:41b729ccff74e5a9154bee7db0d36ffd74641eae</id>
<content type='text'>
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
</content>
</entry>
<entry>
<title>Replacing spaces with tabs</title>
<updated>2015-03-20T02:17:06Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T02:17:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72895ddecf01e3559014669937df6c0b0adcca5f'/>
<id>urn:sha1:72895ddecf01e3559014669937df6c0b0adcca5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Javascript build.</title>
<updated>2015-03-19T05:01:36Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-19T05:01:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d45cd0ff12c1feb29f74e73c9a3ffcac9bb760e'/>
<id>urn:sha1:1d45cd0ff12c1feb29f74e73c9a3ffcac9bb760e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae'/>
<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
