<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript/audio_server_javascript.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/audio_server_javascript.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/audio_server_javascript.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.</title>
<updated>2016-06-23T02:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T02:12:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6225b1e0004c57cc50452ddb5d512fd6556a523'/>
<id>urn:sha1:d6225b1e0004c57cc50452ddb5d512fd6556a523</id>
<content type='text'>
Disabled by default.
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Remove bogus argument in sample_get_description</title>
<updated>2015-12-28T00:18:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:18:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46eebac3ae299177063b2be69b4f3cd4552f083a'/>
<id>urn:sha1:46eebac3ae299177063b2be69b4f3cd4552f083a</id>
<content type='text'>
Copy-paste mistake from the setter most likely.
</content>
</entry>
<entry>
<title>Rename voice_set_volume argument to p_volume to avoid confusion</title>
<updated>2015-09-26T20:43:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T20:42:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=092f84642c89a4257176535da61e6050a8cc6dbb'/>
<id>urn:sha1:092f84642c89a4257176535da61e6050a8cc6dbb</id>
<content type='text'>
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
</content>
</entry>
<entry>
<title>HTML5 exporter Improvements</title>
<updated>2015-09-10T03:10:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T03:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fb7b5aa0c023d60880d259e70f7641152460aa6'/>
<id>urn:sha1:0fb7b5aa0c023d60880d259e70f7641152460aa6</id>
<content type='text'>
-Better template handling
-Voice support
-Stream support
</content>
</entry>
</feed>
