<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript/SCsub, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript/SCsub?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript/SCsub?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-09-12T13:54:47Z</updated>
<entry>
<title>HTML5 exporter seems to be fully functional</title>
<updated>2015-09-12T13:54:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-12T13:54:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a88f67821ca828d9b4d3453b19de60e27ab24efc'/>
<id>urn:sha1:a88f67821ca828d9b4d3453b19de60e27ab24efc</id>
<content type='text'>
-user:// filesystem implemented
-default template page could look prettier, help appreciated
</content>
</entry>
<entry>
<title>HTML5 exporter Improvements</title>
<updated>2015-09-10T03:10:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T03:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fb7b5aa0c023d60880d259e70f7641152460aa6'/>
<id>urn:sha1:0fb7b5aa0c023d60880d259e70f7641152460aa6</id>
<content type='text'>
-Better template handling
-Voice support
-Stream support
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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