<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/isim/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/isim/SCsub?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/isim/SCsub?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-23T05:41:54Z</updated>
<entry>
<title>iOS simulator: merge into iphone detect.py</title>
<updated>2016-06-23T05:41:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-22T07:00:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc8c14548833d6d1ffe209ecc37e442bc5259b3f'/>
<id>urn:sha1:dc8c14548833d6d1ffe209ecc37e442bc5259b3f</id>
<content type='text'>
Fixes #4489
</content>
</entry>
<entry>
<title>isim: Sync with iphone files list</title>
<updated>2016-06-20T06:31:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-20T06:31:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=225fbe0a9075c026a1a41d954b1dab8a2269d6cb'/>
<id>urn:sha1:225fbe0a9075c026a1a41d954b1dab8a2269d6cb</id>
<content type='text'>
Should fix broken build due to Appirater.
</content>
</entry>
<entry>
<title>2D Rewrite Step [1]</title>
<updated>2015-01-10T20:35:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-10T20:35:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89970848311ee2d49040a148a56d80590091877c'/>
<id>urn:sha1:89970848311ee2d49040a148a56d80590091877c</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>Update SConstruct build scripts for iOS Simulator build</title>
<updated>2014-02-15T15:17:23Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-02-15T11:54:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d38cf2e396d1950aea1cc2e4cc1f3dbe50d43ef2'/>
<id>urn:sha1:d38cf2e396d1950aea1cc2e4cc1f3dbe50d43ef2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
