<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/iphone, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-26T23:06:01Z</updated>
<entry>
<title>Add missing return statements (iOS and server).</title>
<updated>2018-02-26T23:06:01Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-02-24T23:11:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48ed52184d9d96159a1bf06be313dcf5bc869bbe'/>
<id>urn:sha1:48ed52184d9d96159a1bf06be313dcf5bc869bbe</id>
<content type='text'>
(cherry picked from commit e3c2778d7ecf84d362bae74b93572e7775171cad)
</content>
</entry>
<entry>
<title>Improve missing iOS loading screen error message</title>
<updated>2018-01-07T20:50:41Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-07T20:50:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90f7c84bba3d1fff6830ee41ddf1d51b17c8b307'/>
<id>urn:sha1:90f7c84bba3d1fff6830ee41ddf1d51b17c8b307</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e315c94900be47e61152a2958011e14b7e635a3e'/>
<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6322b0bbb7fec1e6574f0bb09c99647472ef3a52'/>
<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add implementation for custom hardware cursor</title>
<updated>2017-12-17T15:40:29Z</updated>
<author>
<name>Guilherme Silva</name>
</author>
<published>2017-11-10T10:50:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a392dbdbe3f67d42698e47399421fbdf6ae5c90a'/>
<id>urn:sha1:a392dbdbe3f67d42698e47399421fbdf6ae5c90a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>iOS: Drop obsolete code from never-public modules</title>
<updated>2017-12-10T17:29:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T11:08:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5563f4cc5646d780f175bf4515c12c65a006845d'/>
<id>urn:sha1:5563f4cc5646d780f175bf4515c12c65a006845d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Manage Export Templates link</title>
<updated>2017-12-07T23:46:03Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-07T23:38:47Z</published>
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<id>urn:sha1:93231819c28be2895d6e56073e1b5599cd60b888</id>
<content type='text'>
In some cases, the link to download export templates was missing.
Fixes #14391
</content>
</entry>
</feed>
