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<title>godot.git/platform/iphone, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-09T12:03:52Z</updated>
<entry>
<title>Style: Apply clang-format (3.9.1) to Obj-C++ files</title>
<updated>2017-04-09T12:03:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T11:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a27876d5ac59bab4a4250cd5e6aa1b7809e06b53'/>
<id>urn:sha1:a27876d5ac59bab4a4250cd5e6aa1b7809e06b53</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8311 from BastiaanOlij/format_mm_2.1</title>
<updated>2017-04-08T14:49:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T14:49:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b561e3e04aba9e4a248862c06154e495a56f48f'/>
<id>urn:sha1:4b561e3e04aba9e4a248862c06154e495a56f48f</id>
<content type='text'>
Spaces to tabs and layout adjustments on .mm files</content>
</entry>
<entry>
<title>Spaces to tabs and layout adjustments on .mm files</title>
<updated>2017-04-07T23:47:13Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-07T23:47:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33ea9fc4a73e4f80b40878d68eb2d0c595d1c322'/>
<id>urn:sha1:33ea9fc4a73e4f80b40878d68eb2d0c595d1c322</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Add option to toggle warnings (on by default)</title>
<updated>2017-03-25T08:24:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-25T07:36:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31107daa1a41fe9ab3c7c1868479e78e16848333'/>
<id>urn:sha1:31107daa1a41fe9ab3c7c1868479e78e16848333</id>
<content type='text'>
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
</content>
</entry>
<entry>
<title>Fixing magnetometer on iOS</title>
<updated>2017-03-21T12:50:53Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-03-21T12:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e'/>
<id>urn:sha1:4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>iphone: Drop unused Appirater thirdparty API</title>
<updated>2017-03-18T19:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:53:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9992509b0dd05c5e32619ed067af9e94a06d5980'/>
<id>urn:sha1:9992509b0dd05c5e32619ed067af9e94a06d5980</id>
<content type='text'>
(cherry picked from commit 481e511082fbe746a9436d2a79d42c62ba2b039a)
</content>
</entry>
<entry>
<title>Core motion for Godot 2.x (based on PR 7127)</title>
<updated>2017-03-09T10:46:38Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-03-09T10:46:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8436a34305018b55bbf9cc26087779e520fa9099'/>
<id>urn:sha1:8436a34305018b55bbf9cc26087779e520fa9099</id>
<content type='text'>
</content>
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