<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/iphone/view_controller.mm, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone/view_controller.mm?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone/view_controller.mm?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-21T06:09:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93f1fb1c2f74de3ff996895761d083fadd257397'/>
<id>urn:sha1:93f1fb1c2f74de3ff996895761d083fadd257397</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"</title>
<updated>2017-08-19T20:47:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T20:47:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9dcebb37cf15f7f0c062740ad4a755d32f88ed5'/>
<id>urn:sha1:b9dcebb37cf15f7f0c062740ad4a755d32f88ed5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-19T14:48:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70b0857f6c099339214d0ec2667990e9b7c3c5ea'/>
<id>urn:sha1:70b0857f6c099339214d0ec2667990e9b7c3c5ea</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Style: Apply clang-format (3.9.1) to Obj-C++ files</title>
<updated>2017-04-09T12:44:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T12:18:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fd10ff6f095eb57cb7c293f44e15c34bd09088e'/>
<id>urn:sha1:3fd10ff6f095eb57cb7c293f44e15c34bd09088e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Formatting of mm files</title>
<updated>2017-04-09T11:22:40Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-09T11:22:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c2ddb299ba1385bae19e16590bd6207e493ace6'/>
<id>urn:sha1:5c2ddb299ba1385bae19e16590bd6207e493ace6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-01T21:03:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7bc44d5ad9aae4902280012f7654e2318cd910e'/>
<id>urn:sha1:c7bc44d5ad9aae4902280012f7654e2318cd910e</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
</content>
</entry>
</feed>
