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<title>godot.git/platform/iphone/os_iphone.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone/os_iphone.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone/os_iphone.cpp?h=1.1-rc2'/>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed iphone build with new window manamenet changes</title>
<updated>2015-03-24T01:55:45Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-03-24T01:55:45Z</published>
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<id>urn:sha1:e3957e32deb80db1200082a8d6b4e429bbdbb4f4</id>
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</content>
</entry>
<entry>
<title>2D Rewrite Step [1]</title>
<updated>2015-01-10T20:35:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-10T20:35:26Z</published>
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<id>urn:sha1:89970848311ee2d49040a148a56d80590091877c</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
</content>
</entry>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
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<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>-fix sound room params (was not working)</title>
<updated>2014-11-26T17:24:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-26T17:24:13Z</published>
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<id>urn:sha1:d70e16f72f2db8c299279fc2903f4308191f142e</id>
<content type='text'>
-fixes to DAE exporter
-ios fixes (video)
</content>
</entry>
<entry>
<title>NavMesh</title>
<updated>2014-11-17T10:46:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-17T10:46:11Z</published>
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<id>urn:sha1:d5cb758d36035fc35e960a466d0b370ff19e4f76</id>
<content type='text'>
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
</content>
</entry>
<entry>
<title>A bit of everything:</title>
<updated>2014-05-14T04:22:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-14T04:22:15Z</published>
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<id>urn:sha1:b324ff7ea584676fcc3292808d7e7ea609982f8e</id>
<content type='text'>
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
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<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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