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<title>godot.git/platform/iphone/gl_view.mm, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone/gl_view.mm?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone/gl_view.mm?h=2.0.3-stable'/>
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<updated>2016-04-02T20:19:40Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>Reject any native video player calls on iOS that point to files within .pck archives.</title>
<updated>2016-02-19T05:05:49Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-02-19T04:09:06Z</published>
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<id>urn:sha1:7b25641813b950e1e81a84e7b0392dcbddfb1011</id>
<content type='text'>
Fix the paths for both res:// and user:// specified video files.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
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<entry>
<title>iOS compile fixes.</title>
<updated>2015-11-16T00:10:07Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2015-11-16T00:07:21Z</published>
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<id>urn:sha1:402c24ec8baf10d6445213f1552cbeaaf0b55643</id>
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</content>
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<entry>
<title>Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it</title>
<updated>2015-10-23T00:31:09Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-10-23T00:31:09Z</published>
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<id>urn:sha1:15a826571c8f4809023c2f3ca014705feb5492bf</id>
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</content>
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<entry>
<title>ios now displays splash screen between launch image and main scene, instead of a black screen</title>
<updated>2015-09-10T22:01:02Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-09-10T22:01:02Z</published>
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<id>urn:sha1:b0e5031f1fb417ea087f08649afe9a9fdf072932</id>
<content type='text'>
</content>
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<entry>
<title>improved calculation of screen resolution on ios</title>
<updated>2015-06-04T04:57:33Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-06-04T04:57:33Z</published>
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<id>urn:sha1:ef173a2c9cd95e5a72419427c3cb7818b7bf9088</id>
<content type='text'>
</content>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-03-03T17:41:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:41:36Z</published>
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<id>urn:sha1:2c2894ceb674927a35d2798b3e63adabdb020077</id>
<content type='text'>
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
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</content>
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