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<title>godot.git/platform/iphone/gl_view.mm, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/iphone/gl_view.mm?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/iphone/gl_view.mm?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>iOS compile fixes.</title>
<updated>2015-11-16T00:10:07Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2015-11-16T00:07:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=402c24ec8baf10d6445213f1552cbeaaf0b55643'/>
<id>urn:sha1:402c24ec8baf10d6445213f1552cbeaaf0b55643</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it</title>
<updated>2015-10-23T00:31:09Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-10-23T00:31:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15a826571c8f4809023c2f3ca014705feb5492bf'/>
<id>urn:sha1:15a826571c8f4809023c2f3ca014705feb5492bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ios now displays splash screen between launch image and main scene, instead of a black screen</title>
<updated>2015-09-10T22:01:02Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-09-10T22:01:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0e5031f1fb417ea087f08649afe9a9fdf072932'/>
<id>urn:sha1:b0e5031f1fb417ea087f08649afe9a9fdf072932</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved calculation of screen resolution on ios</title>
<updated>2015-06-04T04:57:33Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-06-04T04:57:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef173a2c9cd95e5a72419427c3cb7818b7bf9088'/>
<id>urn:sha1:ef173a2c9cd95e5a72419427c3cb7818b7bf9088</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-03-03T17:41:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:41:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c2894ceb674927a35d2798b3e63adabdb020077'/>
<id>urn:sha1:2c2894ceb674927a35d2798b3e63adabdb020077</id>
<content type='text'>
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d2198110b4af7f203eeef95697255569e49bce7'/>
<id>urn:sha1:4d2198110b4af7f203eeef95697255569e49bce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add support for CADisplayLink</title>
<updated>2015-02-11T02:40:10Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2015-02-10T19:54:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d67e8667886329ad4717178e8e09ceef1a42af34'/>
<id>urn:sha1:d67e8667886329ad4717178e8e09ceef1a42af34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2D Rewrite Step [1]</title>
<updated>2015-01-10T20:35:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-10T20:35:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89970848311ee2d49040a148a56d80590091877c'/>
<id>urn:sha1:89970848311ee2d49040a148a56d80590091877c</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
</content>
</entry>
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