<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/haiku, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/haiku?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/haiku?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-07T19:40:54Z</updated>
<entry>
<title>Tweak some help texts in the build system</title>
<updated>2018-06-07T19:40:54Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-06-07T18:46:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d54b5da9406ffaad12d63b5895e53f293e834c34'/>
<id>urn:sha1:d54b5da9406ffaad12d63b5895e53f293e834c34</id>
<content type='text'>
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix macOS and other builds after #15299</title>
<updated>2018-01-04T18:48:05Z</updated>
<author>
<name>Duy-Nguyen TA</name>
</author>
<published>2018-01-04T16:32:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=322cb08dd9593f8fd62810104d19367423c69965'/>
<id>urn:sha1:322cb08dd9593f8fd62810104d19367423c69965</id>
<content type='text'>
Commit ammended by @akien-mga to fix more platforms.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e315c94900be47e61152a2958011e14b7e635a3e'/>
<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6322b0bbb7fec1e6574f0bb09c99647472ef3a52'/>
<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add implementation for custom hardware cursor</title>
<updated>2017-12-17T15:40:29Z</updated>
<author>
<name>Guilherme Silva</name>
</author>
<published>2017-11-10T10:50:11Z</published>
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<id>urn:sha1:a392dbdbe3f67d42698e47399421fbdf6ae5c90a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes vsync setting ignored when using a separate thread for rendering</title>
<updated>2017-12-09T00:43:23Z</updated>
<author>
<name>Stefano Bonicatti</name>
</author>
<published>2017-12-08T16:58:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c067cf2c6a81172d28cf522d281ec94ff608a48d'/>
<id>urn:sha1:c067cf2c6a81172d28cf522d281ec94ff608a48d</id>
<content type='text'>
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format again on all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T18:54:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5ca9e2f6fa47b899fb28dc07cd321e1719b36de'/>
<id>urn:sha1:d5ca9e2f6fa47b899fb28dc07cd321e1719b36de</id>
<content type='text'>
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
</content>
</entry>
</feed>
