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<title>godot.git/platform/haiku, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/haiku?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/haiku?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-12T22:18:04Z</updated>
<entry>
<title>Drop unusued LEGACYGL_ENABLED check</title>
<updated>2017-10-12T22:18:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-12T22:18:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79e247d74e775c2fe75d1dd499240e8782f0f44b'/>
<id>urn:sha1:79e247d74e775c2fe75d1dd499240e8782f0f44b</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9e463bce2607c5136acc79ecd495f8b62b8e5ad'/>
<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11243 from hpvb/add-debug-info-on-release</title>
<updated>2017-09-21T08:30:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:30:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a0c5da77bc9d8a1944f5f368d7c414a6c0624a'/>
<id>urn:sha1:e8a0c5da77bc9d8a1944f5f368d7c414a6c0624a</id>
<content type='text'>
Create separate debug info files by default</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11252 from marcelofg55/fix_noaudio_crash</title>
<updated>2017-09-17T20:48:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T20:48:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53bbc046ee670a1c24b1ec936066857ef6e73dc9'/>
<id>urn:sha1:53bbc046ee670a1c24b1ec936066857ef6e73dc9</id>
<content type='text'>
Fix crash when no audio driver is available</content>
</entry>
<entry>
<title>Create separate debug info files by default</title>
<updated>2017-09-16T10:00:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-13T17:32:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88be952fc9021df7e10adc49211e5024d200a665'/>
<id>urn:sha1:88be952fc9021df7e10adc49211e5024d200a665</id>
<content type='text'>
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
</content>
</entry>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
<id>urn:sha1:7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
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