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<title>godot.git/platform/bb10, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-05-08T20:22:20Z</updated>
<entry>
<title>Put brave old bb10 platform to a well-deserved rest</title>
<updated>2017-05-08T20:22:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-08T20:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32afcbc48258ea970ef4b0707f69543baf0f2f5a'/>
<id>urn:sha1:32afcbc48258ea970ef4b0707f69543baf0f2f5a</id>
<content type='text'>
Add some 🔥 to appease @reduz. Fixes #8692.
</content>
</entry>
<entry>
<title>Improve documentation of thirdparty code snippets</title>
<updated>2017-05-07T09:42:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T21:38:44Z</published>
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<id>urn:sha1:c8aea60324e3e219945a805f871363c10292f38b</id>
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</content>
</entry>
<entry>
<title>Rename [gs]et_pos to [gs]et_position for Controls</title>
<updated>2017-04-10T06:27:34Z</updated>
<author>
<name>Sergey Pusnei</name>
</author>
<published>2017-03-29T15:29:38Z</published>
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<id>urn:sha1:8589ca390373ae2e84d93b4a75640277e38e9780</id>
<content type='text'>
Control set_pos -&gt; set_position
Control set_global_pos -&gt; set_global_position
[gs]et_mouse_pos -&gt; [gs]et_mouse_position
[gs]et_global_mouse_pos -&gt; [gs]et_global_mouse_position
fixes #8005
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Input: Remove usage of platform dependent event IDs.</title>
<updated>2017-03-26T13:59:32Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-03-26T13:59:13Z</published>
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<id>urn:sha1:c0b67568757ccc22811e16348713ef3119e18f3e</id>
<content type='text'>
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
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<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Add a bunch of missing Godot headers in own files</title>
<updated>2017-03-05T14:47:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T14:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31'/>
<id>urn:sha1:e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31</id>
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</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>Add API to access battery power state</title>
<updated>2017-03-04T17:04:29Z</updated>
<author>
<name>Julian Murgia</name>
</author>
<published>2016-07-23T11:15:55Z</published>
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<id>urn:sha1:94103c0c025f04e75d5e163d9f0bdde27bb0c848</id>
<content type='text'>
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
</content>
</entry>
<entry>
<title>-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)</title>
<updated>2017-02-21T03:06:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-21T03:05:15Z</published>
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<id>urn:sha1:de0045cf1b0a5e20fbf74da192039d344ee8d0c7</id>
<content type='text'>
-.pck and .zip exporting redone, seems to be working..
</content>
</entry>
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