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<title>godot.git/platform/bb10, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/bb10?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/bb10?h=2.0-stable'/>
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<updated>2016-02-11T01:39:06Z</updated>
<entry>
<title>fix platform bb10 compilation</title>
<updated>2016-02-11T01:39:06Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-11T01:39:06Z</published>
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<id>urn:sha1:274f57feea5374500f513802f92efc08a165c8d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
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<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>Merge pull request #2707 from akien-mga/master</title>
<updated>2015-11-18T22:43:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:43:28Z</published>
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<id>urn:sha1:0c3386b2ed7c3791127e2b12a2227deddad96ae5</id>
<content type='text'>
Cosmetic fixes to SCons buildsystem</content>
</entry>
<entry>
<title>Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.</title>
<updated>2015-11-02T16:36:41Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-10-31T08:59:29Z</published>
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<id>urn:sha1:e723488aa3933ec0e56b8e09e44256f6dc5da344</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Merge pull request #2479 from firefly2442/cppcheck-unusedvars</title>
<updated>2015-10-17T13:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:25:36Z</published>
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<id>urn:sha1:b217e1417aff2654282fc3c75b10159683b74a50</id>
<content type='text'>
ran cppcheck, found unused variables</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>ran cppcheck, found unused variables</title>
<updated>2015-09-16T20:35:30Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-09-16T20:35:30Z</published>
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<id>urn:sha1:afbb6c064c88d743d8a7d04b5dbfb4b0b1b2db7f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Merged the file server with the live editing and remote debug</title>
<updated>2015-08-06T05:37:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-06T05:37:40Z</published>
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<id>urn:sha1:9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0</id>
<content type='text'>
-It is now really easy to deploy an android build with debug, and debug it
</content>
</entry>
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