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<title>godot.git/platform/bb10/export, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/bb10/export?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/bb10/export?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-05-08T20:22:20Z</updated>
<entry>
<title>Put brave old bb10 platform to a well-deserved rest</title>
<updated>2017-05-08T20:22:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-08T20:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32afcbc48258ea970ef4b0707f69543baf0f2f5a'/>
<id>urn:sha1:32afcbc48258ea970ef4b0707f69543baf0f2f5a</id>
<content type='text'>
Add some 🔥 to appease @reduz. Fixes #8692.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)</title>
<updated>2017-02-21T03:06:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-21T03:05:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de0045cf1b0a5e20fbf74da192039d344ee8d0c7'/>
<id>urn:sha1:de0045cf1b0a5e20fbf74da192039d344ee8d0c7</id>
<content type='text'>
-.pck and .zip exporting redone, seems to be working..
</content>
</entry>
<entry>
<title>Editor Export Settings Dialog is completed!! Now on to make some exporters..</title>
<updated>2017-02-20T02:21:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-20T02:19:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6950956bdab064cc1e027b93a0ddd0d94dda882'/>
<id>urn:sha1:f6950956bdab064cc1e027b93a0ddd0d94dda882</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed import/export system, will start new one from scratch.</title>
<updated>2017-01-26T00:57:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-26T00:55:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=96de0141ccef3bb035574010816dafdbfc17eb63'/>
<id>urn:sha1:96de0141ccef3bb035574010816dafdbfc17eb63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Editor settings categories are now tidy and beautiful!</title>
<updated>2017-01-05T22:41:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-05T22:41:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99ceddd11ef652a3b8e6bf5d09dcc519d957ce14'/>
<id>urn:sha1:99ceddd11ef652a3b8e6bf5d09dcc519d957ce14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed most project settings in the engine, so they have major and minor categories.</title>
<updated>2017-01-05T12:16:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-05T12:16:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f7af4ea51744cda23c4d3c7481f9c332973d1d4'/>
<id>urn:sha1:0f7af4ea51744cda23c4d3c7481f9c332973d1d4</id>
<content type='text'>
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
</content>
</entry>
<entry>
<title>ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.</title>
<updated>2017-01-03T02:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-03T02:03:46Z</published>
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<id>urn:sha1:118eed485e8f928a5a0dab530ae93211afa10525</id>
<content type='text'>
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
</content>
</entry>
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