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<title>godot.git/platform/android, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-10T18:22:06Z</updated>
<entry>
<title>Merge pull request #11775 from endragor/android-keyboard-input</title>
<updated>2017-10-10T18:22:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:22:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=547cc8b7abba1543bf211163cfc8bcb102c158c0'/>
<id>urn:sha1:547cc8b7abba1543bf211163cfc8bcb102c158c0</id>
<content type='text'>
Improve input handling on Android</content>
</entry>
<entry>
<title>Merge pull request #11926 from RameshRavone/patch-11</title>
<updated>2017-10-09T13:05:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T13:05:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb7e4aa6d46ec247c7fc41104e4459a062cce77c'/>
<id>urn:sha1:cb7e4aa6d46ec247c7fc41104e4459a062cce77c</id>
<content type='text'>
flatDir support [Android] (Master)

[ci skip]</content>
</entry>
<entry>
<title>Merge pull request #11878 from endragor/gradle-repository-urls</title>
<updated>2017-10-09T10:40:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=321ae21d5fb0b4cef63b0515dcdee60766ae304f'/>
<id>urn:sha1:321ae21d5fb0b4cef63b0515dcdee60766ae304f</id>
<content type='text'>
Use additional repositories for gradle build dependencies too

[ci skip]</content>
</entry>
<entry>
<title>flatDir support [Android]</title>
<updated>2017-10-07T09:40:17Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-07T09:40:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4cee286e66293dab1a377c83971764fe7d480a2'/>
<id>urn:sha1:a4cee286e66293dab1a377c83971764fe7d480a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use additional repositories for gradle build dependencies too</title>
<updated>2017-10-06T09:08:57Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-06T09:08:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6625221d27ed0fb0f7b1f2ee54661fc72b25099'/>
<id>urn:sha1:a6625221d27ed0fb0f7b1f2ee54661fc72b25099</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d87b70f7a8cadaab581c481fcc51622e8043ee0'/>
<id>urn:sha1:3d87b70f7a8cadaab581c481fcc51622e8043ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to obtain virtual keyboard height</title>
<updated>2017-10-04T10:21:05Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-04T08:39:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=275e537058ed870c4d37002f2110b7866d2ed1ae'/>
<id>urn:sha1:275e537058ed870c4d37002f2110b7866d2ed1ae</id>
<content type='text'>
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
</content>
</entry>
<entry>
<title>Improve input handling on Android</title>
<updated>2017-10-04T09:14:29Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-02T09:40:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca7447daf62d45b01bff6147d5c00cd283940e47'/>
<id>urn:sha1:ca7447daf62d45b01bff6147d5c00cd283940e47</id>
<content type='text'>
 - Dispatch input immediately as it comes, instead of delaying it to the
   next step().

 - Fix text box input handling when caret is at the middle of the text.

 - Minimize queueEvent calls on Java side.
</content>
</entry>
<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=132ba0ed9799db9ed1449fa2f2fc597d4b91612d'/>
<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e69d19116e8d0d64fcbb096d925249e5d3596ed'/>
<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
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