<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e69d19116e8d0d64fcbb096d925249e5d3596ed'/>
<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be675eb0332ccf660a81df51701146997ef9fcb'/>
<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9e463bce2607c5136acc79ecd495f8b62b8e5ad'/>
<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix TrustManager for Android</title>
<updated>2017-09-21T11:56:38Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-09-20T21:23:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a704d76769b1d986d959984f666953ccbd8faf3'/>
<id>urn:sha1:1a704d76769b1d986d959984f666953ccbd8faf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Set Android minSdkVersion to 18</title>
<updated>2017-09-20T04:49:46Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-20T04:49:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea7223d18151700650ec18c13f440e35dd2cd58b'/>
<id>urn:sha1:ea7223d18151700650ec18c13f440e35dd2cd58b</id>
<content type='text'>
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
</content>
</entry>
<entry>
<title>Merge pull request #11252 from marcelofg55/fix_noaudio_crash</title>
<updated>2017-09-17T20:48:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T20:48:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53bbc046ee670a1c24b1ec936066857ef6e73dc9'/>
<id>urn:sha1:53bbc046ee670a1c24b1ec936066857ef6e73dc9</id>
<content type='text'>
Fix crash when no audio driver is available</content>
</entry>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
<id>urn:sha1:7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
</feed>
