<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-01T20:05:15Z</updated>
<entry>
<title>Fix intermittent audio driver crash during startup on Android</title>
<updated>2018-03-01T20:05:15Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-03-01T10:40:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61a9ef5d81acad525cb1c98829b6be4e11f8bef0'/>
<id>urn:sha1:61a9ef5d81acad525cb1c98829b6be4e11f8bef0</id>
<content type='text'>
set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.

(cherry picked from commit c10749d51f2b77eb1b38909d790e7d3895a97364)
</content>
</entry>
<entry>
<title>Android: Mark GLES3 as required in the manifest</title>
<updated>2018-02-27T12:33:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:33:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612'/>
<id>urn:sha1:a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612</id>
<content type='text'>
Fixes #17076.

(cherry picked from commit 7d09e6540afdf69d3610661145d13090a3d9d18a)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fix broken APK expansion due to missed option renames</title>
<updated>2018-02-19T21:19:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-13T21:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd033473c7e7b3e10f5bc1e9745336de53a98bca'/>
<id>urn:sha1:fd033473c7e7b3e10f5bc1e9745336de53a98bca</id>
<content type='text'>
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.

(cherry picked from commit e3658a6464b4473b7cca1d41f9315cd6bfd255d4)
</content>
</entry>
<entry>
<title>Fixed android arm64v8</title>
<updated>2018-02-19T19:46:49Z</updated>
<author>
<name>Colin Kinloch</name>
</author>
<published>2017-12-18T15:39:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=611caa06a5d781353fd0f047cdf69f3e2932c0a6'/>
<id>urn:sha1:611caa06a5d781353fd0f047cdf69f3e2932c0a6</id>
<content type='text'>
(cherry picked from commit 853b1daa499cf3add4014cf4d825c01603e2d1ea)
</content>
</entry>
<entry>
<title>Fix Android onTextChanged crash</title>
<updated>2018-01-17T12:28:27Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-17T12:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d41175cae53b487499fa6712f4a6a31e6ddc406'/>
<id>urn:sha1:8d41175cae53b487499fa6712f4a6a31e6ddc406</id>
<content type='text'>
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
</content>
</entry>
<entry>
<title>Merge pull request #15773 from endragor/android-gdnative-remote-fs</title>
<updated>2018-01-16T21:26:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-16T21:26:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb0cd802c4de45469bda9984e131da61da1fdd46'/>
<id>urn:sha1:fb0cd802c4de45469bda9984e131da61da1fdd46</id>
<content type='text'>
Make remote FS work with GDNative on Android</content>
</entry>
<entry>
<title>Make remote FS work with GDNative on Android</title>
<updated>2018-01-16T08:18:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-16T05:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99f93ea4406f14c6f6f9163d422c72598fa70dc9'/>
<id>urn:sha1:99f93ea4406f14c6f6f9163d422c72598fa70dc9</id>
<content type='text'>
.so files are added to the .apk when remote FS is used.
</content>
</entry>
<entry>
<title>Fix open_dynamic_library for Android</title>
<updated>2018-01-13T13:40:20Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-13T13:40:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d763a2cb8a65f4ed47edad7c1b7abd3d1becbd5'/>
<id>urn:sha1:1d763a2cb8a65f4ed47edad7c1b7abd3d1becbd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Android build error</title>
<updated>2018-01-11T19:24:11Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-11T19:24:11Z</published>
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<id>urn:sha1:dfdc8c2d9ab0cd416e8f0800ba9151c1369309f0</id>
<content type='text'>
Fix #15603
Fix #15513
</content>
</entry>
</feed>
