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<title>godot.git/platform/android, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-17T12:28:27Z</updated>
<entry>
<title>Fix Android onTextChanged crash</title>
<updated>2018-01-17T12:28:27Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-17T12:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d41175cae53b487499fa6712f4a6a31e6ddc406'/>
<id>urn:sha1:8d41175cae53b487499fa6712f4a6a31e6ddc406</id>
<content type='text'>
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
</content>
</entry>
<entry>
<title>Merge pull request #15773 from endragor/android-gdnative-remote-fs</title>
<updated>2018-01-16T21:26:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-16T21:26:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb0cd802c4de45469bda9984e131da61da1fdd46'/>
<id>urn:sha1:fb0cd802c4de45469bda9984e131da61da1fdd46</id>
<content type='text'>
Make remote FS work with GDNative on Android</content>
</entry>
<entry>
<title>Make remote FS work with GDNative on Android</title>
<updated>2018-01-16T08:18:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-16T05:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99f93ea4406f14c6f6f9163d422c72598fa70dc9'/>
<id>urn:sha1:99f93ea4406f14c6f6f9163d422c72598fa70dc9</id>
<content type='text'>
.so files are added to the .apk when remote FS is used.
</content>
</entry>
<entry>
<title>Fix open_dynamic_library for Android</title>
<updated>2018-01-13T13:40:20Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-13T13:40:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d763a2cb8a65f4ed47edad7c1b7abd3d1becbd5'/>
<id>urn:sha1:1d763a2cb8a65f4ed47edad7c1b7abd3d1becbd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Android build error</title>
<updated>2018-01-11T19:24:11Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-11T19:24:11Z</published>
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<id>urn:sha1:dfdc8c2d9ab0cd416e8f0800ba9151c1369309f0</id>
<content type='text'>
Fix #15603
Fix #15513
</content>
</entry>
<entry>
<title>Merge pull request #15440 from volzhs/fix-android-touch</title>
<updated>2018-01-08T07:04:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T07:04:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06bb4acae04ea45948780c333bb5d9c2b4c45ced'/>
<id>urn:sha1:06bb4acae04ea45948780c333bb5d9c2b4c45ced</id>
<content type='text'>
Fix Android multi touch</content>
</entry>
<entry>
<title>Fix Android multi touch</title>
<updated>2018-01-07T14:29:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T14:11:58Z</published>
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<id>urn:sha1:8fbb82719e6d1f4e29980d66380474b6a0c45e1d</id>
<content type='text'>
Fix #11798
</content>
</entry>
<entry>
<title>Fix Android build error</title>
<updated>2018-01-06T13:32:39Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-06T13:32:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d2dc70d7d5f362013231aa42eaf76635301a43e3'/>
<id>urn:sha1:d2dc70d7d5f362013231aa42eaf76635301a43e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
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<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
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