<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1</title>
<updated>2017-08-04T07:45:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-04T07:45:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e87b6d4c63b0c46b160dd04f3495024fbfc61caa'/>
<id>urn:sha1:e87b6d4c63b0c46b160dd04f3495024fbfc61caa</id>
<content type='text'>
[2.1] Update Gradle-Android buildtool</content>
</entry>
<entry>
<title>Remove ANDROID define</title>
<updated>2017-07-30T19:34:59Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-24T23:34:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7459c43750b6477980c5be7e8116e67681b58ac0'/>
<id>urn:sha1:7459c43750b6477980c5be7e8116e67681b58ac0</id>
<content type='text'>
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.

(cherry picked from commit 6ea233434ade064c07db0cfa8ba9e8dcc4442154)
</content>
</entry>
<entry>
<title>update gradle-android buildtool for 2.1</title>
<updated>2017-07-30T05:08:36Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2017-07-30T05:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7e4190b195e369835602ca8d554e0db92b4d9b0'/>
<id>urn:sha1:f7e4190b195e369835602ca8d554e0db92b4d9b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Android debug/run</title>
<updated>2017-07-27T16:11:23Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-27T15:25:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aea12b56bcbf65a0c8a2bcbbf564924f74ed4d12'/>
<id>urn:sha1:aea12b56bcbf65a0c8a2bcbbf564924f74ed4d12</id>
<content type='text'>
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release &gt;= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.ext</title>
<updated>2017-06-25T13:31:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-25T12:26:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc'/>
<id>urn:sha1:4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve/harmonize mobile builds</title>
<updated>2017-05-27T21:26:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-05-27T02:40:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=499ef55cbcc4d4be884c4ccf5eef0526f068a6ec'/>
<id>urn:sha1:499ef55cbcc4d4be884c4ccf5eef0526f068a6ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve documentation of thirdparty code snippets</title>
<updated>2017-05-26T21:53:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T21:38:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d432ad1e1731579e7cb18858bd2217d9eadace65'/>
<id>urn:sha1:d432ad1e1731579e7cb18858bd2217d9eadace65</id>
<content type='text'>
(cherry picked from commit c8aea60324e3e219945a805f871363c10292f38b)
</content>
</entry>
<entry>
<title>Android: avoiding duplicates in build.gradle</title>
<updated>2017-05-26T16:08:59Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-10T03:04:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22c174bb71f74f2690b4a7b7434155bc41d9f746'/>
<id>urn:sha1:22c174bb71f74f2690b4a7b7434155bc41d9f746</id>
<content type='text'>
(cherry picked from commit f8309f86c2d9042789574ab5ec2ea37d38457574)
</content>
</entry>
</feed>
