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<title>godot.git/platform/android, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T23:42:41Z</updated>
<entry>
<title>Style: Fix some badly formatted files</title>
<updated>2017-04-07T23:42:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T23:42:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2491754de799ecb886c49e757332c1f0fc6f9478'/>
<id>urn:sha1:2491754de799ecb886c49e757332c1f0fc6f9478</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8273 from RandomShaper/fix-android-x86-2.1</title>
<updated>2017-04-05T20:27:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-05T20:27:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f71da5c8c5d536f32d9d9023e1b622526f1a0b93'/>
<id>urn:sha1:f71da5c8c5d536f32d9d9023e1b622526f1a0b93</id>
<content type='text'>
Fix crash on Android-x86 (2.1)</content>
</entry>
<entry>
<title>Fix crash on Android-x86</title>
<updated>2017-04-05T20:16:04Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-05T20:16:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=212fca0c50101ab981930d2823d244ebbfd1516a'/>
<id>urn:sha1:212fca0c50101ab981930d2823d244ebbfd1516a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update build.gradle.template</title>
<updated>2017-04-05T06:07:01Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-03-25T12:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1c17e5b38d180a35be24104456f6d87c50c10b8c'/>
<id>urn:sha1:1c17e5b38d180a35be24104456f6d87c50c10b8c</id>
<content type='text'>
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d84d30b2b78027821db45a53d583762f)
</content>
</entry>
<entry>
<title>SCons: Add option to toggle warnings (on by default)</title>
<updated>2017-03-25T08:24:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-25T07:36:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31107daa1a41fe9ab3c7c1868479e78e16848333'/>
<id>urn:sha1:31107daa1a41fe9ab3c7c1868479e78e16848333</id>
<content type='text'>
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
</content>
</entry>
<entry>
<title>Android gravity vector Godot 2.1</title>
<updated>2017-03-21T11:45:24Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-03-20T10:28:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc6810c030b5e08ac91af727f09f0c4cb764b68b'/>
<id>urn:sha1:cc6810c030b5e08ac91af727f09f0c4cb764b68b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android: adding classpath and gradle plugins</title>
<updated>2017-03-18T23:44:13Z</updated>
<author>
<name>Ramesh Mani Maran</name>
</author>
<published>2017-03-06T10:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2f2369db80fe9042e9fd5591bebf4e039720aab'/>
<id>urn:sha1:f2f2369db80fe9042e9fd5591bebf4e039720aab</id>
<content type='text'>
(cherry picked from commit 27c7d253aa1f2125e37344d7829b5b87a4b9a901)
</content>
</entry>
<entry>
<title>Update mouse position on touch and release events (Android)</title>
<updated>2017-03-18T23:42:58Z</updated>
<author>
<name>denis</name>
</author>
<published>2017-03-15T16:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3e86567ba7fa12092ae78b88a31e966b2338310'/>
<id>urn:sha1:e3e86567ba7fa12092ae78b88a31e966b2338310</id>
<content type='text'>
(cherry picked from commit 55835167a4bf88d67b1c5d80bda606a57b919555)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
</feed>
