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<title>godot.git/platform/android, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2016-08-08T16:15:55Z</updated>
<entry>
<title>Android: Rename values-zh to values-zh-rCN (#6063)</title>
<updated>2016-08-08T16:15:55Z</updated>
<author>
<name>Skyfrit</name>
</author>
<published>2016-08-08T09:51:30Z</published>
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(cherry picked from commit 4f6a21b0df772804b67073dc65f000f571a4511e)
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<entry>
<title>Android: Add support for Traditional Chinese (HK) (#6061)</title>
<updated>2016-08-08T16:15:49Z</updated>
<author>
<name>Skyfrit</name>
</author>
<published>2016-08-08T09:49:51Z</published>
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(cherry picked from commit 664b5b5137b00c170968c688d880561ab294ae91)
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</entry>
<entry>
<title>Android: Add support for Traditional Chinese (TW) (#6061)</title>
<updated>2016-08-08T16:15:43Z</updated>
<author>
<name>Skyfrit</name>
</author>
<published>2016-08-08T09:49:35Z</published>
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(cherry picked from commit 8ab4acd17f06c31b9281c63232756c4d1a7b3a24)
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<entry>
<title>Merge pull request #5415 from volzhs/improve-android-payment</title>
<updated>2016-07-24T15:18:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:18:13Z</published>
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<id>urn:sha1:9213400cd552b09667445916f812db186626fb50</id>
<content type='text'>
Improve android payment</content>
</entry>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
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<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
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<entry>
<title>Merge pull request #5835 from volzhs/issue-5831</title>
<updated>2016-07-21T08:37:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T08:37:18Z</published>
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<id>urn:sha1:b1cca17053fd0e1d714a0fd2e941296e91af195a</id>
<content type='text'>
Fix compile error if use android_stl=yes</content>
</entry>
<entry>
<title>Fix compile error if use android_stl=yes</title>
<updated>2016-07-21T08:31:46Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-21T08:31:46Z</published>
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<id>urn:sha1:01e39ecec8f73f99d2436a04d2e43c6cfa381a38</id>
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<entry>
<title>Merge pull request #5819 from hurikhan/android_getScreenDPI</title>
<updated>2016-07-21T07:09:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T07:09:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5274f2a1262b68692e6010e2dc48c56c549f235f'/>
<id>urn:sha1:5274f2a1262b68692e6010e2dc48c56c549f235f</id>
<content type='text'>
Implement get_screen_dpi() on Android</content>
</entry>
<entry>
<title>Implement get_screen_dpi() on Android</title>
<updated>2016-07-20T12:54:48Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-20T12:54:48Z</published>
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<id>urn:sha1:07178937725d60e0f02050a3b39fc85e44c76b2d</id>
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</content>
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<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
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