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<title>godot.git/platform/android, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=1.1-rc2'/>
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<updated>2015-05-03T00:04:30Z</updated>
<entry>
<title>fixed broken comment block</title>
<updated>2015-05-03T00:04:30Z</updated>
<author>
<name>Simon Wenner</name>
</author>
<published>2015-05-03T00:04:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd08cd7fd2b309d0aa0af310f485ea056424fdd5'/>
<id>urn:sha1:bd08cd7fd2b309d0aa0af310f485ea056424fdd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed godot icon for android</title>
<updated>2015-05-02T02:21:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:21:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524d9fad59cd596bb291648c8c2e1b4a46fb2d02'/>
<id>urn:sha1:524d9fad59cd596bb291648c8c2e1b4a46fb2d02</id>
<content type='text'>
-added a genname option to generate the name of android app
</content>
</entry>
<entry>
<title>-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)</title>
<updated>2015-05-02T01:45:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T01:45:32Z</published>
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<id>urn:sha1:61e90385f6cbeebb8d3d03c33078802c2fa11eda</id>
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</content>
</entry>
<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
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<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes in handling of DirAccess for resource path on Android, fixes #1447</title>
<updated>2015-04-28T12:38:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-28T12:38:07Z</published>
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<id>urn:sha1:c6dce44dd85c4ebae791756a76f6afbfbb0a5c28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
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<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
</entry>
<entry>
<title>-Added android immersive mode, fixes #303</title>
<updated>2015-04-17T19:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-17T19:18:46Z</published>
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