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<title>godot.git/platform/android, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android?h=1.1-rc1</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android?h=1.1-rc1'/>
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<updated>2015-05-01T13:44:08Z</updated>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>fixes in handling of DirAccess for resource path on Android, fixes #1447</title>
<updated>2015-04-28T12:38:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-28T12:38:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6dce44dd85c4ebae791756a76f6afbfbb0a5c28'/>
<id>urn:sha1:c6dce44dd85c4ebae791756a76f6afbfbb0a5c28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1de1a04b78b65254aa41d7930947df82a121160c'/>
<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added android immersive mode, fixes #303</title>
<updated>2015-04-17T19:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-17T19:18:46Z</published>
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<id>urn:sha1:b56badf77b652abca012dd4dbd4932a03e4139dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes the accelerometer</title>
<updated>2015-04-05T00:03:56Z</updated>
<author>
<name>Martho42</name>
</author>
<published>2015-04-05T00:03:56Z</published>
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<id>urn:sha1:7a2698bb44021b7b51a85f2dee3c722f33924ead</id>
<content type='text'>
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.</content>
</entry>
<entry>
<title>Beta1 Attempt #1</title>
<updated>2015-04-02T15:59:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T15:59:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e42f53badd6a501021e545c09b2c41ad21e1e0'/>
<id>urn:sha1:68e42f53badd6a501021e545c09b2c41ad21e1e0</id>
<content type='text'>
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
</content>
</entry>
<entry>
<title>Option in Android export to use 32 bits buffer.</title>
<updated>2015-03-31T22:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-31T22:02:40Z</published>
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<id>urn:sha1:3920c497b3811b3c0c970631599c13025c81ff14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>read depth fixes</title>
<updated>2015-03-31T20:57:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-31T20:57:16Z</published>
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