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<title>godot.git/platform/android/os_android.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/os_android.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/os_android.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T23:42:41Z</updated>
<entry>
<title>Style: Fix some badly formatted files</title>
<updated>2017-04-07T23:42:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T23:42:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2491754de799ecb886c49e757332c1f0fc6f9478'/>
<id>urn:sha1:2491754de799ecb886c49e757332c1f0fc6f9478</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
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</content>
</entry>
<entry>
<title>Android gravity vector Godot 2.1</title>
<updated>2017-03-21T11:45:24Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-03-20T10:28:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc6810c030b5e08ac91af727f09f0c4cb764b68b'/>
<id>urn:sha1:cc6810c030b5e08ac91af727f09f0c4cb764b68b</id>
<content type='text'>
</content>
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<entry>
<title>Update mouse position on touch and release events (Android)</title>
<updated>2017-03-18T23:42:58Z</updated>
<author>
<name>denis</name>
</author>
<published>2017-03-15T16:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3e86567ba7fa12092ae78b88a31e966b2338310'/>
<id>urn:sha1:e3e86567ba7fa12092ae78b88a31e966b2338310</id>
<content type='text'>
(cherry picked from commit 55835167a4bf88d67b1c5d80bda606a57b919555)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
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<entry>
<title>Add alert window on Android</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-28T01:20:57Z</published>
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<id>urn:sha1:2e74bdab351afdabd1f97d6815abfa6b4dec3d55</id>
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(cherry picked from commit 9a20068ab7108357c78e9ac00eb90a3d72da7651)
</content>
</entry>
<entry>
<title>removed confusing "if(true)" statement with empty "else" block</title>
<updated>2016-10-09T15:22:36Z</updated>
<author>
<name>syskrank</name>
</author>
<published>2016-09-26T09:30:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b2243f82ea3efa66d6a1ea1f73f7f6bbe6a9e2e'/>
<id>urn:sha1:4b2243f82ea3efa66d6a1ea1f73f7f6bbe6a9e2e</id>
<content type='text'>
(cherry picked from commit af4b0db1e4aef0c4ef77f025b9d539d7cce814bf)
</content>
</entry>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beaa56bff209d4a4a24e556ff4b592f380c99550'/>
<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement get_screen_dpi() on Android</title>
<updated>2016-07-20T12:54:48Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-20T12:54:48Z</published>
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<id>urn:sha1:07178937725d60e0f02050a3b39fc85e44c76b2d</id>
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</content>
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