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<title>godot.git/platform/android/java_glue.h, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/java_glue.h?h=1.0-rc2</id>
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<updated>2014-07-02T03:09:36Z</updated>
<entry>
<title>Fixed Bugs &amp; Joypad in Android</title>
<updated>2014-07-02T03:09:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-02T03:09:36Z</published>
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<id>urn:sha1:e9da61411a6f1c993d528b659ebb3e5147aa44cc</id>
<content type='text'>
================================

-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87f37bc5a305e6a68ef232be580350588e300fcc'/>
<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
<entry>
<title>fix android input doe's not work(line edit/text edit)</title>
<updated>2014-03-12T12:41:09Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-12T12:41:09Z</published>
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<id>urn:sha1:cf9d97018f7d2c89628a651f79551754ea8ea228</id>
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</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
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<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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