<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/java, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:19:08Z</updated>
<entry>
<title>Fix broken APK expansion due to missed option renames</title>
<updated>2018-02-19T21:19:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-13T21:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd033473c7e7b3e10f5bc1e9745336de53a98bca'/>
<id>urn:sha1:fd033473c7e7b3e10f5bc1e9745336de53a98bca</id>
<content type='text'>
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.

(cherry picked from commit e3658a6464b4473b7cca1d41f9315cd6bfd255d4)
</content>
</entry>
<entry>
<title>Fix Android onTextChanged crash</title>
<updated>2018-01-17T12:28:27Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-17T12:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d41175cae53b487499fa6712f4a6a31e6ddc406'/>
<id>urn:sha1:8d41175cae53b487499fa6712f4a6a31e6ddc406</id>
<content type='text'>
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
</content>
</entry>
<entry>
<title>Fix Android multi touch</title>
<updated>2018-01-07T14:29:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T14:11:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fbb82719e6d1f4e29980d66380474b6a0c45e1d'/>
<id>urn:sha1:8fbb82719e6d1f4e29980d66380474b6a0c45e1d</id>
<content type='text'>
Fix #11798
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update android build tool to latest</title>
<updated>2018-01-03T08:25:07Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-03T08:25:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bea7d1b5f2985f4770e40dc25f678216341abbf'/>
<id>urn:sha1:4bea7d1b5f2985f4770e40dc25f678216341abbf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply clang-format to Java files</title>
<updated>2017-12-10T00:16:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:16:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7cb6e6b72375fa384c509651657aeba3f67110be'/>
<id>urn:sha1:7cb6e6b72375fa384c509651657aeba3f67110be</id>
<content type='text'>
Only those from org/godotengine/godot though, not the thirdparty ones.
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd1b94e307fadcb5a28d067e2bfac90fb8d55328'/>
<id>urn:sha1:fd1b94e307fadcb5a28d067e2bfac90fb8d55328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Align sensors and implement gravity sensor for Android</title>
<updated>2017-11-10T22:42:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-11-10T22:42:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6205eb40e78c5b54fbb67cce383a1983670bb0b0'/>
<id>urn:sha1:6205eb40e78c5b54fbb67cce383a1983670bb0b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert DOS line endings to Unix line endings</title>
<updated>2017-11-05T10:37:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-05T10:37:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bc2cf257b46b7ba52c95e43c9b0f91f6e06998e'/>
<id>urn:sha1:5bc2cf257b46b7ba52c95e43c9b0f91f6e06998e</id>
<content type='text'>
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
</content>
</entry>
</feed>
