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<title>godot.git/platform/android/java/src, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells'/>
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<updated>2017-09-21T11:56:38Z</updated>
<entry>
<title>Fix TrustManager for Android</title>
<updated>2017-09-21T11:56:38Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-09-20T21:23:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a704d76769b1d986d959984f666953ccbd8faf3'/>
<id>urn:sha1:1a704d76769b1d986d959984f666953ccbd8faf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make GDNative work on Android</title>
<updated>2017-08-30T11:14:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-08-18T14:17:35Z</published>
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<id>urn:sha1:5ccdeccb6ed6b8480a86b0db36f192526cba1274</id>
<content type='text'>
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/&lt;ABI&gt;/&lt;name&gt;", where &lt;ABI&gt; is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix UnsatisfiedLinkError when quitting</title>
<updated>2017-08-23T01:14:51Z</updated>
<author>
<name>Henrik Andersson</name>
</author>
<published>2017-08-23T01:14:51Z</published>
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<id>urn:sha1:16de3835fa17418adb26e84843b40b39ab36ad01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-21T06:09:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
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<id>urn:sha1:93f1fb1c2f74de3ff996895761d083fadd257397</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"</title>
<updated>2017-08-19T20:47:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T20:47:27Z</published>
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<id>urn:sha1:b9dcebb37cf15f7f0c062740ad4a755d32f88ed5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-19T14:48:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70b0857f6c099339214d0ec2667990e9b7c3c5ea'/>
<id>urn:sha1:70b0857f6c099339214d0ec2667990e9b7c3c5ea</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>-Reorganized all properties of project settings (Sorry, Again).</title>
<updated>2017-07-18T01:18:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-18T00:05:38Z</published>
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<id>urn:sha1:bbada82f8088e18b663f087484fcbb662dd76a5a</id>
<content type='text'>
 (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
</content>
</entry>
<entry>
<title>Fix android payment logical error</title>
<updated>2017-05-19T03:20:51Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-19T03:20:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=209f61b6d4aacfc4d255567030b3ec0932ce40fc'/>
<id>urn:sha1:209f61b6d4aacfc4d255567030b3ec0932ce40fc</id>
<content type='text'>
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
</content>
</entry>
<entry>
<title>Merge pull request #8723 from volzhs/fix-android-master</title>
<updated>2017-05-12T06:24:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-12T06:24:22Z</published>
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<id>urn:sha1:413e68fcedb5a1450f45fa4e75f07334bf8b224c</id>
<content type='text'>
Fix possible memory leak for Android and update gradle</content>
</entry>
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