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<title>godot.git/platform/android/java/src, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T20:50:25Z</updated>
<entry>
<title>Fix Android input source checks</title>
<updated>2018-04-28T20:50:25Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-04-16T04:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9'/>
<id>urn:sha1:4eed7cb9b2c13e27efe88e32a3a510a46a8cf0c9</id>
<content type='text'>
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.

(cherry picked from commit 5dffa506dc3168e96b4a03d1defbf34661cdff05)
</content>
</entry>
<entry>
<title>Fix broken APK expansion due to missed option renames</title>
<updated>2018-02-19T21:19:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-13T21:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd033473c7e7b3e10f5bc1e9745336de53a98bca'/>
<id>urn:sha1:fd033473c7e7b3e10f5bc1e9745336de53a98bca</id>
<content type='text'>
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.

(cherry picked from commit e3658a6464b4473b7cca1d41f9315cd6bfd255d4)
</content>
</entry>
<entry>
<title>Fix Android onTextChanged crash</title>
<updated>2018-01-17T12:28:27Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-17T12:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d41175cae53b487499fa6712f4a6a31e6ddc406'/>
<id>urn:sha1:8d41175cae53b487499fa6712f4a6a31e6ddc406</id>
<content type='text'>
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
</content>
</entry>
<entry>
<title>Fix Android multi touch</title>
<updated>2018-01-07T14:29:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T14:11:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fbb82719e6d1f4e29980d66380474b6a0c45e1d'/>
<id>urn:sha1:8fbb82719e6d1f4e29980d66380474b6a0c45e1d</id>
<content type='text'>
Fix #11798
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply clang-format to Java files</title>
<updated>2017-12-10T00:16:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:16:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7cb6e6b72375fa384c509651657aeba3f67110be'/>
<id>urn:sha1:7cb6e6b72375fa384c509651657aeba3f67110be</id>
<content type='text'>
Only those from org/godotengine/godot though, not the thirdparty ones.
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd1b94e307fadcb5a28d067e2bfac90fb8d55328'/>
<id>urn:sha1:fd1b94e307fadcb5a28d067e2bfac90fb8d55328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Align sensors and implement gravity sensor for Android</title>
<updated>2017-11-10T22:42:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-11-10T22:42:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6205eb40e78c5b54fbb67cce383a1983670bb0b0'/>
<id>urn:sha1:6205eb40e78c5b54fbb67cce383a1983670bb0b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>export onBackPress for Android Module</title>
<updated>2017-10-15T05:05:13Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-15T05:05:13Z</published>
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<id>urn:sha1:55784b0c384430e91a1c4601589c413c032cc0d5</id>
<content type='text'>
</content>
</entry>
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