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<title>godot.git/platform/android/java/src, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
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<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
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<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve documentation of thirdparty code snippets</title>
<updated>2017-05-26T21:53:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T21:38:44Z</published>
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<id>urn:sha1:d432ad1e1731579e7cb18858bd2217d9eadace65</id>
<content type='text'>
(cherry picked from commit c8aea60324e3e219945a805f871363c10292f38b)
</content>
</entry>
<entry>
<title>Fix android payment logical error</title>
<updated>2017-05-19T03:11:59Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-19T03:11:59Z</published>
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<id>urn:sha1:d4ef6216d3a73d70bb543d644030c44e7bb4043b</id>
<content type='text'>
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
</content>
</entry>
<entry>
<title>Fix possible memory leak for Android</title>
<updated>2017-05-12T05:38:15Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-12T05:24:14Z</published>
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<id>urn:sha1:a6c74136b5839e0c0f8fa86b718cfac628887a9c</id>
<content type='text'>
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices &lt; Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
</content>
</entry>
<entry>
<title>Fix error or download again if use obb for Android</title>
<updated>2017-04-25T18:43:38Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-04-25T18:43:38Z</published>
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<id>urn:sha1:7919ce782b9aead92649eff3a7eefbfa2b7eb13a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
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<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Android gravity vector Godot 2.1</title>
<updated>2017-03-21T11:45:24Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-03-20T10:28:42Z</published>
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<id>urn:sha1:cc6810c030b5e08ac91af727f09f0c4cb764b68b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix handling input for Android</title>
<updated>2017-03-03T15:12:35Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-03-03T15:12:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8edf071daaae5a62929250ee841713f8ae757b9'/>
<id>urn:sha1:c8edf071daaae5a62929250ee841713f8ae757b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
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<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add alert window on Android</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-28T01:20:57Z</published>
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<id>urn:sha1:2e74bdab351afdabd1f97d6815abfa6b4dec3d55</id>
<content type='text'>
(cherry picked from commit 9a20068ab7108357c78e9ac00eb90a3d72da7651)
</content>
</entry>
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