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<title>godot.git/platform/android/java/src, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add alert window on Android</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-28T01:20:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e74bdab351afdabd1f97d6815abfa6b4dec3d55'/>
<id>urn:sha1:2e74bdab351afdabd1f97d6815abfa6b4dec3d55</id>
<content type='text'>
(cherry picked from commit 9a20068ab7108357c78e9ac00eb90a3d72da7651)
</content>
</entry>
<entry>
<title>Fix Directory.dir_exist/get_current_dir for 'res://' on Android</title>
<updated>2016-11-15T07:34:51Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-03T15:41:16Z</published>
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<id>urn:sha1:3e127ce3fdd181bdd85a112bc22f45aa3ad571f5</id>
<content type='text'>
Fix #7014

(cherry picked from commit 8d454ed9a7105bf1a4c19c238a0e904f220c1bb5)
</content>
</entry>
<entry>
<title>Merge pull request #5415 from volzhs/improve-android-payment</title>
<updated>2016-07-24T15:18:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:18:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9213400cd552b09667445916f812db186626fb50'/>
<id>urn:sha1:9213400cd552b09667445916f812db186626fb50</id>
<content type='text'>
Improve android payment</content>
</entry>
<entry>
<title>Implement get_screen_dpi() on Android</title>
<updated>2016-07-20T12:54:48Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-20T12:54:48Z</published>
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<id>urn:sha1:07178937725d60e0f02050a3b39fc85e44c76b2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add querying details of IAP items for android</title>
<updated>2016-07-18T14:45:58Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-25T17:46:40Z</published>
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<id>urn:sha1:79cb91dc842eded0fcbb562f127996759abeddc7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix can't get all info if user purchases many items and not consumed</title>
<updated>2016-07-18T14:45:58Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-25T17:37:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f26f181ba964d4fa4903ab936c26a27c65a1e525'/>
<id>urn:sha1:f26f181ba964d4fa4903ab936c26a27c65a1e525</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added gyroscope support to Godot and Android</title>
<updated>2016-07-15T17:43:32Z</updated>
<author>
<name>Jamil Halabi</name>
</author>
<published>2016-07-15T07:31:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=370ae3512deda40b2659a1192f302298e269305f'/>
<id>urn:sha1:370ae3512deda40b2659a1192f302298e269305f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Android sensors polling rate on resume</title>
<updated>2016-06-25T00:00:04Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-25T00:00:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d37253be5657844171413c2fbb164a1a9e7ee9a'/>
<id>urn:sha1:6d37253be5657844171413c2fbb164a1a9e7ee9a</id>
<content type='text'>
Fix #5306
</content>
</entry>
<entry>
<title>Remove duplicated aidl for android</title>
<updated>2016-06-24T16:11:21Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-24T16:11:21Z</published>
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<id>urn:sha1:a5a5bdef25f95008e7c4ddecf48694c43000fbdf</id>
<content type='text'>
Tested IAP function on device.
</content>
</entry>
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