<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/java/src, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T16:06:59Z</updated>
<entry>
<title>Remove duplicated aidl for android</title>
<updated>2016-07-08T16:06:59Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-24T16:11:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6116174d49555f266477b69d6b557405cfda8035'/>
<id>urn:sha1:6116174d49555f266477b69d6b557405cfda8035</id>
<content type='text'>
Tested IAP function on device.

(cherry picked from commit a5a5bdef25f95008e7c4ddecf48694c43000fbdf)
</content>
</entry>
<entry>
<title>correct current Intent for android</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-20T18:32:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5582d37af946c2fa623f72023c2d48e4eec2ed5e'/>
<id>urn:sha1:5582d37af946c2fa623f72023c2d48e4eec2ed5e</id>
<content type='text'>
(cherry picked from commit 780fa60072eb1957eb1e4abdcf4fbd2a9e5bda95)
</content>
</entry>
<entry>
<title>support gamepad remapping on android</title>
<updated>2016-01-24T04:29:09Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T04:11:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7c920fdbabd65a86864ec9610f895bee82f05ba'/>
<id>urn:sha1:e7c920fdbabd65a86864ec9610f895bee82f05ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb2bf78591672362adbb62ea15e7be4ac34a7dee'/>
<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright in remaining files + prints in the UI</title>
<updated>2016-01-11T20:34:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T20:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f1c3038c29dba08da3b1ce4e33a15217ccd4d11'/>
<id>urn:sha1:1f1c3038c29dba08da3b1ce4e33a15217ccd4d11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot</title>
<updated>2016-01-08T20:53:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T20:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40ba22631bbb7fc4c6b88d01402e132dbaceaf2b'/>
<id>urn:sha1:40ba22631bbb7fc4c6b88d01402e132dbaceaf2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.</title>
<updated>2015-12-02T14:15:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-02T14:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b1f0afb014cae7c9a84c8d7c0429f45f425214b'/>
<id>urn:sha1:4b1f0afb014cae7c9a84c8d7c0429f45f425214b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>tegra 3 fix</title>
<updated>2015-11-21T22:21:36Z</updated>
<author>
<name>mikica1986vee</name>
</author>
<published>2015-11-21T22:21:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6b317a2c1d6560323d37831ab1d40f3b2674adc'/>
<id>urn:sha1:d6b317a2c1d6560323d37831ab1d40f3b2674adc</id>
<content type='text'>
</content>
</entry>
</feed>
