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<title>godot.git/platform/android/java/src, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/java/src?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/java/src?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-15T04:40:34Z</updated>
<entry>
<title>fix multitouch release problem</title>
<updated>2015-05-15T04:40:34Z</updated>
<author>
<name>vipsbpig</name>
</author>
<published>2015-05-15T04:40:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc3afc8ed8659c1aea2fa349a7d826f7f01e39ef'/>
<id>urn:sha1:bc3afc8ed8659c1aea2fa349a7d826f7f01e39ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes in handling of DirAccess for resource path on Android, fixes #1447</title>
<updated>2015-04-28T12:38:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-28T12:38:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6dce44dd85c4ebae791756a76f6afbfbb0a5c28'/>
<id>urn:sha1:c6dce44dd85c4ebae791756a76f6afbfbb0a5c28</id>
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</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added android immersive mode, fixes #303</title>
<updated>2015-04-17T19:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-17T19:18:46Z</published>
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<id>urn:sha1:b56badf77b652abca012dd4dbd4932a03e4139dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes the accelerometer</title>
<updated>2015-04-05T00:03:56Z</updated>
<author>
<name>Martho42</name>
</author>
<published>2015-04-05T00:03:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a2698bb44021b7b51a85f2dee3c722f33924ead'/>
<id>urn:sha1:7a2698bb44021b7b51a85f2dee3c722f33924ead</id>
<content type='text'>
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.</content>
</entry>
<entry>
<title>Option in Android export to use 32 bits buffer.</title>
<updated>2015-03-31T22:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-31T22:02:40Z</published>
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<id>urn:sha1:3920c497b3811b3c0c970631599c13025c81ff14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-accelerometer precission changed to "GAME" (#1015)</title>
<updated>2015-01-02T17:34:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-02T17:34:57Z</published>
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<id>urn:sha1:fbfb87ec4f4c27c051e281978dc2e9a7d75bf3ab</id>
<content type='text'>
</content>
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<entry>
<title>Small batch of fixes</title>
<updated>2014-12-15T18:42:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:42:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=089d7fa171e3a3305991047e82b4043d4f05783f'/>
<id>urn:sha1:089d7fa171e3a3305991047e82b4043d4f05783f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
</content>
</entry>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e361e8539c889d3ca66e77ebb5d0ceb61d17f49d'/>
<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>3D Physics and Other Stuff</title>
<updated>2014-09-03T02:13:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-03T02:13:40Z</published>
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<id>urn:sha1:1a2cb755e2d8b9d59178f36702f6dff7235b9088</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
</content>
</entry>
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