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<title>godot.git/platform/android/java/src/org/godotengine/godot, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/java/src/org/godotengine/godot?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/java/src/org/godotengine/godot?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-17T12:28:27Z</updated>
<entry>
<title>Fix Android onTextChanged crash</title>
<updated>2018-01-17T12:28:27Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-17T12:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d41175cae53b487499fa6712f4a6a31e6ddc406'/>
<id>urn:sha1:8d41175cae53b487499fa6712f4a6a31e6ddc406</id>
<content type='text'>
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
</content>
</entry>
<entry>
<title>Fix Android multi touch</title>
<updated>2018-01-07T14:29:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T14:11:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fbb82719e6d1f4e29980d66380474b6a0c45e1d'/>
<id>urn:sha1:8fbb82719e6d1f4e29980d66380474b6a0c45e1d</id>
<content type='text'>
Fix #11798
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply clang-format to Java files</title>
<updated>2017-12-10T00:16:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:16:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7cb6e6b72375fa384c509651657aeba3f67110be'/>
<id>urn:sha1:7cb6e6b72375fa384c509651657aeba3f67110be</id>
<content type='text'>
Only those from org/godotengine/godot though, not the thirdparty ones.
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
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<id>urn:sha1:fd1b94e307fadcb5a28d067e2bfac90fb8d55328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Align sensors and implement gravity sensor for Android</title>
<updated>2017-11-10T22:42:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-11-10T22:42:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6205eb40e78c5b54fbb67cce383a1983670bb0b0'/>
<id>urn:sha1:6205eb40e78c5b54fbb67cce383a1983670bb0b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>export onBackPress for Android Module</title>
<updated>2017-10-15T05:05:13Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-15T05:05:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55784b0c384430e91a1c4601589c413c032cc0d5'/>
<id>urn:sha1:55784b0c384430e91a1c4601589c413c032cc0d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11775 from endragor/android-keyboard-input</title>
<updated>2017-10-10T18:22:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:22:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=547cc8b7abba1543bf211163cfc8bcb102c158c0'/>
<id>urn:sha1:547cc8b7abba1543bf211163cfc8bcb102c158c0</id>
<content type='text'>
Improve input handling on Android</content>
</entry>
<entry>
<title>Allow to obtain virtual keyboard height</title>
<updated>2017-10-04T10:21:05Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-04T08:39:31Z</published>
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<id>urn:sha1:275e537058ed870c4d37002f2110b7866d2ed1ae</id>
<content type='text'>
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
</content>
</entry>
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