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<title>godot.git/platform/android/java/res, branch 2.0.4.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.4.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.4.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:54:00Z</updated>
<entry>
<title>fix android resource locale</title>
<updated>2016-06-24T23:54:00Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-22T13:32:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=39cc2cbfb934e8adbdc9681eab037602ba37c187'/>
<id>urn:sha1:39cc2cbfb934e8adbdc9681eab037602ba37c187</id>
<content type='text'>
(cherry picked from commit 591be5df25be713bfe9b34a93b72b33e6e6f989e)
</content>
</entry>
<entry>
<title>Icon: Remove more grey capsules behind official logo</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-29T22:41:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b8a1a0cbbb17e5cb4466352ab44888164dd04da'/>
<id>urn:sha1:8b8a1a0cbbb17e5cb4466352ab44888164dd04da</id>
<content type='text'>
(cherry picked from commit e6e878e139eb48f587bf4f6e111b08ebf0121749)
</content>
</entry>
<entry>
<title>remove unused resources and add korean locale for android</title>
<updated>2016-04-27T17:42:22Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-04-19T02:10:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f5c6cf950610fa8ab25bac537f8e4275384a2c5'/>
<id>urn:sha1:9f5c6cf950610fa8ab25bac537f8e4275384a2c5</id>
<content type='text'>
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen

(cherry picked from commit e94e710893960d9b6581c0c669a436173185d596)
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>Merge pull request #2518 from masoudbh3/godot-icons</title>
<updated>2015-11-19T03:08:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:08:47Z</published>
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<id>urn:sha1:0168947084af1991a2af978956e823afb7b17d33</id>
<content type='text'>
Add icon to exe file in windows export</content>
</entry>
<entry>
<title>Android add FA(persian) locale strings</title>
<updated>2015-11-18T22:10:29Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-18T22:10:29Z</published>
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<id>urn:sha1:f2704eb162ce5e2de6916cf8c2d8daeba81d03de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>-fixed godot icon for android</title>
<updated>2015-05-02T02:21:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:21:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524d9fad59cd596bb291648c8c2e1b4a46fb2d02'/>
<id>urn:sha1:524d9fad59cd596bb291648c8c2e1b4a46fb2d02</id>
<content type='text'>
-added a genname option to generate the name of android app
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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