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<title>godot.git/platform/android/java/gradle/wrapper, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2018-01-03T08:25:07Z</updated>
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<title>Update android build tool to latest</title>
<updated>2018-01-03T08:25:07Z</updated>
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<name>volzhs</name>
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<published>2018-01-03T08:25:07Z</published>
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<entry>
<title>update gradle-android buildtool for master</title>
<updated>2017-07-30T04:30:20Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2017-07-30T04:30:20Z</published>
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<entry>
<title>Update to latest gradle</title>
<updated>2017-05-12T05:44:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-12T05:25:56Z</published>
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<entry>
<title>Make Android build smarter (SCons + Gradle)</title>
<updated>2016-06-27T08:49:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T13:21:18Z</published>
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch &amp; build type
Downgrade NDK platform to 14 to match minSdkVersion
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<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
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-Added new Gradle build system, as it is the required build system
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