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<title>godot.git/platform/android/export, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2018-05-29T09:59:23Z</updated>
<entry>
<title>Allow setting higher numbers in Android version/code</title>
<updated>2018-05-29T09:59:23Z</updated>
<author>
<name>Dmitry Pupinin</name>
</author>
<published>2018-05-29T04:06:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46bab3abc71156cd2da95312368f2c72abe7b151'/>
<id>urn:sha1:46bab3abc71156cd2da95312368f2c72abe7b151</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix: JAR files signed with the MD5 algorithm as unsigned</title>
<updated>2018-05-07T15:32:53Z</updated>
<author>
<name>RameshRavone</name>
</author>
<published>2018-05-05T06:36:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3182248c4ab29ab20decabe17066018298a8073'/>
<id>urn:sha1:d3182248c4ab29ab20decabe17066018298a8073</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix _export_begin not being called when exporting to android</title>
<updated>2018-04-26T21:07:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-04-26T21:07:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8884ce3bddfeb2dead4208047edb27f97a7e78d'/>
<id>urn:sha1:c8884ce3bddfeb2dead4208047edb27f97a7e78d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-04-22T17:36:01Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
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<id>urn:sha1:1c419531a009f48aa074f9b5f93b98d387c33723</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix getting Android device information</title>
<updated>2018-03-20T04:53:33Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-03-20T04:53:33Z</published>
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<id>urn:sha1:4e378aeeb874b596fa08d079d9e107b2863f1144</id>
<content type='text'>
Fix #17644
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-21T18:46:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5'/>
<id>urn:sha1:612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
</content>
</entry>
<entry>
<title>Make remote FS work with GDNative on Android</title>
<updated>2018-01-16T08:18:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-16T05:36:18Z</published>
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<id>urn:sha1:99f93ea4406f14c6f6f9163d422c72598fa70dc9</id>
<content type='text'>
.so files are added to the .apk when remote FS is used.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Increase sleep time for android export thread</title>
<updated>2017-12-17T10:50:11Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-17T10:50:11Z</published>
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<id>urn:sha1:95edc3855ad7fcb8c30501af8369c7df941b3838</id>
<content type='text'>
</content>
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