<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-05T18:34:34Z</updated>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d87b70f7a8cadaab581c481fcc51622e8043ee0'/>
<id>urn:sha1:3d87b70f7a8cadaab581c481fcc51622e8043ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Merge pull request #10422 from endragor/gdnative-android</title>
<updated>2017-08-31T11:51:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-31T11:51:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f762ad70993afbbcb496d003ac1ee09f5bc9556'/>
<id>urn:sha1:6f762ad70993afbbcb496d003ac1ee09f5bc9556</id>
<content type='text'>
Make GDNative work on Android</content>
</entry>
<entry>
<title>Fix pre-Lollipop (21) Android debug</title>
<updated>2017-08-30T18:39:01Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-08-30T18:25:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5447a90cc203a0e42d5d091e5675ac38ff3bd1f'/>
<id>urn:sha1:d5447a90cc203a0e42d5d091e5675ac38ff3bd1f</id>
<content type='text'>
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
</content>
</entry>
<entry>
<title>Fix parsing of Android API level</title>
<updated>2017-08-30T18:21:26Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-08-30T18:21:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a464659d5beebd3f0356d4a30f0885b222a70be3'/>
<id>urn:sha1:a464659d5beebd3f0356d4a30f0885b222a70be3</id>
<content type='text'>
And renaming the `Device.release` field to `api_level` for correctness.
</content>
</entry>
<entry>
<title>Make GDNative work on Android</title>
<updated>2017-08-30T11:14:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-08-18T14:17:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ccdeccb6ed6b8480a86b0db36f192526cba1274'/>
<id>urn:sha1:5ccdeccb6ed6b8480a86b0db36f192526cba1274</id>
<content type='text'>
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/&lt;ABI&gt;/&lt;name&gt;", where &lt;ABI&gt; is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
</content>
</entry>
<entry>
<title>Fix export of 32 Bits Framebuffer option</title>
<updated>2017-08-29T00:36:41Z</updated>
<author>
<name>Henrik Andersson</name>
</author>
<published>2017-08-29T00:11:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=230de5bc9cf6caf1c0072ada31e01c1a9b53c17a'/>
<id>urn:sha1:230de5bc9cf6caf1c0072ada31e01c1a9b53c17a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10531 from RandomShaper/remove-old-android-setting</title>
<updated>2017-08-28T22:09:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T22:09:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a91d12ab945222b0fc89d4634e3e781ba8941f33'/>
<id>urn:sha1:a91d12ab945222b0fc89d4634e3e781ba8941f33</id>
<content type='text'>
Sanitize Android debug</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
</feed>
