<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:17:06Z</updated>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Make remote FS work with GDNative on Android</title>
<updated>2018-01-16T08:18:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-16T05:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99f93ea4406f14c6f6f9163d422c72598fa70dc9'/>
<id>urn:sha1:99f93ea4406f14c6f6f9163d422c72598fa70dc9</id>
<content type='text'>
.so files are added to the .apk when remote FS is used.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Increase sleep time for android export thread</title>
<updated>2017-12-17T10:50:11Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-17T10:50:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95edc3855ad7fcb8c30501af8369c7df941b3838'/>
<id>urn:sha1:95edc3855ad7fcb8c30501af8369c7df941b3838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on Android export</title>
<updated>2017-12-10T01:31:51Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-12-10T01:28:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e9db55cb82ebfda0d6761082e9c6941e3c75082'/>
<id>urn:sha1:9e9db55cb82ebfda0d6761082e9c6941e3c75082</id>
<content type='text'>
Caused by a zero-length command-line segment.

Fixes #14343.
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Allow to specify multiple resolution Android icons</title>
<updated>2017-11-24T04:19:22Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-11-24T04:09:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=871deb68780c6562a7804e986d52bdf77aa016d3'/>
<id>urn:sha1:871deb68780c6562a7804e986d52bdf77aa016d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Proper GDNative export on Android</title>
<updated>2017-11-21T13:40:31Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-11-20T18:12:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595'/>
<id>urn:sha1:ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595</id>
<content type='text'>
</content>
</entry>
</feed>
