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<title>godot.git/platform/android/export, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-16T08:18:47Z</updated>
<entry>
<title>Make remote FS work with GDNative on Android</title>
<updated>2018-01-16T08:18:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-16T05:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99f93ea4406f14c6f6f9163d422c72598fa70dc9'/>
<id>urn:sha1:99f93ea4406f14c6f6f9163d422c72598fa70dc9</id>
<content type='text'>
.so files are added to the .apk when remote FS is used.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Increase sleep time for android export thread</title>
<updated>2017-12-17T10:50:11Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-17T10:50:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95edc3855ad7fcb8c30501af8369c7df941b3838'/>
<id>urn:sha1:95edc3855ad7fcb8c30501af8369c7df941b3838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on Android export</title>
<updated>2017-12-10T01:31:51Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-12-10T01:28:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e9db55cb82ebfda0d6761082e9c6941e3c75082'/>
<id>urn:sha1:9e9db55cb82ebfda0d6761082e9c6941e3c75082</id>
<content type='text'>
Caused by a zero-length command-line segment.

Fixes #14343.
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Allow to specify multiple resolution Android icons</title>
<updated>2017-11-24T04:19:22Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-11-24T04:09:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=871deb68780c6562a7804e986d52bdf77aa016d3'/>
<id>urn:sha1:871deb68780c6562a7804e986d52bdf77aa016d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Proper GDNative export on Android</title>
<updated>2017-11-21T13:40:31Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-11-20T18:12:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595'/>
<id>urn:sha1:ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pass engine name and version parts as proper strings</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:18:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6947bed015c33706b9a441fd47cd84f0da99097c'/>
<id>urn:sha1:6947bed015c33706b9a441fd47cd84f0da99097c</id>
<content type='text'>
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
</content>
</entry>
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