<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
<entry>
<title>#7215 try to fix adb bad targeting user on device</title>
<updated>2017-03-18T18:41:37Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-01-16T12:17:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab7faa12814b92892d7757db3113307732389300'/>
<id>urn:sha1:ab7faa12814b92892d7757db3113307732389300</id>
<content type='text'>
(cherry picked from commit 8c19a6cb85bc4ff00a8b2f7afe602c5724222a23)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Make Android export quicker (especially on Windows)</title>
<updated>2016-11-15T07:35:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-08T19:49:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=221346521c08337077b7f41454a6f4e6fae932e2'/>
<id>urn:sha1:221346521c08337077b7f41454a6f4e6fae932e2</id>
<content type='text'>
(cherry picked from commit 56721e5d9daf3bda0ad0711c165105c7ceedd29f)
</content>
</entry>
<entry>
<title>Fix manifest generation bug in Android export</title>
<updated>2016-10-09T15:20:27Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-21T10:46:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a5769162ddcc936c221d865e1e8b244928ae69'/>
<id>urn:sha1:45a5769162ddcc936c221d865e1e8b244928ae69</id>
<content type='text'>
(cherry picked from commit 2c9d98bb4869ad8a8ec7af9ba0c8dd7d7c243fb5)
</content>
</entry>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beaa56bff209d4a4a24e556ff4b592f380c99550'/>
<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make Android build smarter (SCons + Gradle)</title>
<updated>2016-06-27T08:49:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T13:21:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7b2626707457fe1d6af36da3d7a1ec3863cd52f'/>
<id>urn:sha1:e7b2626707457fe1d6af36da3d7a1ec3863cd52f</id>
<content type='text'>
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch &amp; build type
Downgrade NDK platform to 14 to match minSdkVersion
</content>
</entry>
</feed>
