<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Make Android export quicker (especially on Windows)</title>
<updated>2016-11-15T07:35:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-08T19:49:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=221346521c08337077b7f41454a6f4e6fae932e2'/>
<id>urn:sha1:221346521c08337077b7f41454a6f4e6fae932e2</id>
<content type='text'>
(cherry picked from commit 56721e5d9daf3bda0ad0711c165105c7ceedd29f)
</content>
</entry>
<entry>
<title>Fix manifest generation bug in Android export</title>
<updated>2016-10-09T15:20:27Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-21T10:46:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a5769162ddcc936c221d865e1e8b244928ae69'/>
<id>urn:sha1:45a5769162ddcc936c221d865e1e8b244928ae69</id>
<content type='text'>
(cherry picked from commit 2c9d98bb4869ad8a8ec7af9ba0c8dd7d7c243fb5)
</content>
</entry>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beaa56bff209d4a4a24e556ff4b592f380c99550'/>
<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make Android build smarter (SCons + Gradle)</title>
<updated>2016-06-27T08:49:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T13:21:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7b2626707457fe1d6af36da3d7a1ec3863cd52f'/>
<id>urn:sha1:e7b2626707457fe1d6af36da3d7a1ec3863cd52f</id>
<content type='text'>
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch &amp; build type
Downgrade NDK platform to 14 to match minSdkVersion
</content>
</entry>
<entry>
<title>Merge pull request #5235 from volzhs/fix-android-export</title>
<updated>2016-06-23T05:35:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-23T05:35:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9ed5b12c9c4b68b1f0c727916dfc74bdc4f6fb7'/>
<id>urn:sha1:b9ed5b12c9c4b68b1f0c727916dfc74bdc4f6fb7</id>
<content type='text'>
fix errors while exporting android</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fix errors while exporting android</title>
<updated>2016-06-15T20:00:21Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-15T20:00:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6bbe9199436c1c0e9467f4d1bd02d465374ddf6'/>
<id>urn:sha1:e6bbe9199436c1c0e9467f4d1bd02d465374ddf6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Handle tmp files properly on Android export</title>
<updated>2016-06-15T12:58:01Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T12:58:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fcb2a1a00e425266baa53b0de3530c115957963'/>
<id>urn:sha1:1fcb2a1a00e425266baa53b0de3530c115957963</id>
<content type='text'>
</content>
</entry>
</feed>
